Heeeeey!
My name is Fred Ström. I'm 25 years old and the animator and sprite artist for Secrets of Grindea, as well as collaborative game designer together with Vilya and Teddy.
As a kid, I spent most of my time either drawing, playing video games, or doing them both simultaneously. When I was five me and my brothers got a Super Nintendo for Christmas, together with Super Mario World and A Link to the Past, and it was love at first sight pretty much.
Around seven years later, a friend introduced me to RPG Maker 2000, a pretty basic drag and drop program which lets you create RPG-styled 2D games. I spent ten years on and off creating hundreds of games, never being close to finishing one of them. Fifty percent of them involved a young boy/girl on a quest to avenge their dead parents, while venturing through poorly designed maze-dungeons.
Creating smooth gameplay or compelling stories was never my main focus (even though I thought my stories rocked!), I was always more interested in creating the animations and graphics.
As a young man in my early twenties who'd spent the last ten years of my life placing pixels in MSpaint, one would think reality would start to set in, reminding me that it was time to get a proper job or education. Luckily, reality never did.
I went to a university for Game design and Graphics where I hooked up with Teddy and Vilya. We soon realized we had very similar tastes in games and which elements makes for a good game. After spending an afternoon at a local hamburger joint, Secrets of Grindea was born!
Besides my life long love for pixel art in all its shapes and forms, I'm a big fan of old school horror movies, MMA, a chick called Linn and wickedly hard video games.
I think that pretty much covers it. Take care duuudes!
My name is Fred Ström. I'm 25 years old and the animator and sprite artist for Secrets of Grindea, as well as collaborative game designer together with Vilya and Teddy.
As a kid, I spent most of my time either drawing, playing video games, or doing them both simultaneously. When I was five me and my brothers got a Super Nintendo for Christmas, together with Super Mario World and A Link to the Past, and it was love at first sight pretty much.
Around seven years later, a friend introduced me to RPG Maker 2000, a pretty basic drag and drop program which lets you create RPG-styled 2D games. I spent ten years on and off creating hundreds of games, never being close to finishing one of them. Fifty percent of them involved a young boy/girl on a quest to avenge their dead parents, while venturing through poorly designed maze-dungeons.
Creating smooth gameplay or compelling stories was never my main focus (even though I thought my stories rocked!), I was always more interested in creating the animations and graphics.
As a young man in my early twenties who'd spent the last ten years of my life placing pixels in MSpaint, one would think reality would start to set in, reminding me that it was time to get a proper job or education. Luckily, reality never did.
I went to a university for Game design and Graphics where I hooked up with Teddy and Vilya. We soon realized we had very similar tastes in games and which elements makes for a good game. After spending an afternoon at a local hamburger joint, Secrets of Grindea was born!
Besides my life long love for pixel art in all its shapes and forms, I'm a big fan of old school horror movies, MMA, a chick called Linn and wickedly hard video games.
I think that pretty much covers it. Take care duuudes!