Cheeseitup
Rabby
Intro
The dreaded Bloomo... 'His card shall be mine!' I often proclaimed, but I grinded for hours and hours before finally getting it. By then I was so overleveled that the grinding was so boring. I'll always oneshot it. It'll never do enough damage for me to care. But I couldn't speed up the process at all.
Stat
It may exist somewhere unseen by the player, but a luck stat the player can see and alter is becoming quite necessary. This stat would increase the droprate of items and cards, and be separate from crit chance. Players would not gain/gain very little luck from levelups, making it mostly controlled by equipment.
Gear
Most luck increasing gear would either not increase other stats, which would fill the slot so other gear can't be used (ie: by wearing lucky shoes, you can't also wear any other helpful footwear). For higher amounts of luck, gear could lower the players stats. This would make grinding in easier areas a bit quicker, but weaken the player to keep them from using it in more difficult areas. Luck can be added to logical existing items, such as the rabbit's foot. Negative luck could even be used on items like the voodoo doll if desired. This should speed up the process of grinding, while keeping difficult areas the same as they are.
The dreaded Bloomo... 'His card shall be mine!' I often proclaimed, but I grinded for hours and hours before finally getting it. By then I was so overleveled that the grinding was so boring. I'll always oneshot it. It'll never do enough damage for me to care. But I couldn't speed up the process at all.
Stat
It may exist somewhere unseen by the player, but a luck stat the player can see and alter is becoming quite necessary. This stat would increase the droprate of items and cards, and be separate from crit chance. Players would not gain/gain very little luck from levelups, making it mostly controlled by equipment.
Gear
Most luck increasing gear would either not increase other stats, which would fill the slot so other gear can't be used (ie: by wearing lucky shoes, you can't also wear any other helpful footwear). For higher amounts of luck, gear could lower the players stats. This would make grinding in easier areas a bit quicker, but weaken the player to keep them from using it in more difficult areas. Luck can be added to logical existing items, such as the rabbit's foot. Negative luck could even be used on items like the voodoo doll if desired. This should speed up the process of grinding, while keeping difficult areas the same as they are.