MrChocodemon
Handsome Moderator
I was thinking that i would be nice if I could play with the bow as my main weapon.
Not starting with the bow, or bow only, but as a main weapon. With skills and stuff.
So i propose now a little conzept of bow mechanics.
All Skills cost MP and min 1 Arrow
Skills:
1) Multi-Shot: Shoot multiple arrows in front of you. Leveling increases dmg and the higher charges shoot more arrows (what a shock).
2) Vigilant Archer: Shoot also behind you, and later everywhere.
3) Ghost Arrows: Level 1 is a homing arrow. Level 2 is a homing arrow that pierces the first enemy and hits another. Level 3 hits two enemies (or more), but is actually two arrows... if that makes sense.
Basically the normal arrow and a ghost of that. The first arrow could look a little a normal one but with a a purple aura, and the second looks totally ghostly.
I had some thoughts on how the homing would work and my first thought was a parallel range
But then too many arrwos would not home in and homing wouldn't be satisfying at all.
Making it like a Linear Range would be better, but still not perfect.
So i thought about two ways of Exponentional Ranges. The top half starts growth after the arrow flew a little bit, while the bottom half starts immediately.
But then when you have multiple enemies, which to choose? Shortest distance from the player in relation to the direction he/she looks? That seems like a good idea. If you look at following picture you can see that A is nearest with a distance of ca. 10.7
But then it would hardly be archery. I'd prefer if i'd hit C/D. So if you calculate the "distance" with 'a'(length) + 2'b'(height) the points A, C and D are all "18" away. For (a/2)+2b It would be A=13, B=18, CorD=11. This seems good, but what with C and D? If there are two or more enemies the same distance then the one with the smaller 'b' gets chosen, if those are the same like C and D are then and just then it would be cool if you'd shoot 2 arrows while using only 1.
4) Fast shooting
Shooting arrows is lightning fast, but what if the fastest you could shoot would be limited by the attack speed. This unlocks or increases the speed, but not attack speed just the arrow shooting.
5) Passive: sorry no cool idea for a name
A small chance of saving 1 arrow. Increases % per Level.
The Quiver
Is an equipable item that you get together with the bow which can be filled with different "potions" for different effects. So you can go to the alchemist and get a poison which, filled in the quiver, makes the tip of the arrwos poisonous. Effects could be poisons, explosive(nitroglycerin?), freezing(or slowing), knocking back etc.
Finale: This is not a guide, but i hope some you think like me and would like to see the bow more in a primary weapon place. I'd like to play an archer. Of course you'd need still a sword(, or carrot), but i'd could be a secondary. You can be a fast Rouge, a strong tank, the mightiest sorcerer, or just spawn multiple NPC that make dmg and run in circles, but even with the few items that make the bow better i can't be an archer
Not starting with the bow, or bow only, but as a main weapon. With skills and stuff.
So i propose now a little conzept of bow mechanics.
All Skills cost MP and min 1 Arrow
Skills:
1) Multi-Shot: Shoot multiple arrows in front of you. Leveling increases dmg and the higher charges shoot more arrows (what a shock).

2) Vigilant Archer: Shoot also behind you, and later everywhere.

3) Ghost Arrows: Level 1 is a homing arrow. Level 2 is a homing arrow that pierces the first enemy and hits another. Level 3 hits two enemies (or more), but is actually two arrows... if that makes sense.
Basically the normal arrow and a ghost of that. The first arrow could look a little a normal one but with a a purple aura, and the second looks totally ghostly.

I had some thoughts on how the homing would work and my first thought was a parallel range

But then too many arrwos would not home in and homing wouldn't be satisfying at all.
Making it like a Linear Range would be better, but still not perfect.

So i thought about two ways of Exponentional Ranges. The top half starts growth after the arrow flew a little bit, while the bottom half starts immediately.

But then when you have multiple enemies, which to choose? Shortest distance from the player in relation to the direction he/she looks? That seems like a good idea. If you look at following picture you can see that A is nearest with a distance of ca. 10.7

But then it would hardly be archery. I'd prefer if i'd hit C/D. So if you calculate the "distance" with 'a'(length) + 2'b'(height) the points A, C and D are all "18" away. For (a/2)+2b It would be A=13, B=18, CorD=11. This seems good, but what with C and D? If there are two or more enemies the same distance then the one with the smaller 'b' gets chosen, if those are the same like C and D are then and just then it would be cool if you'd shoot 2 arrows while using only 1.
4) Fast shooting
Shooting arrows is lightning fast, but what if the fastest you could shoot would be limited by the attack speed. This unlocks or increases the speed, but not attack speed just the arrow shooting.
5) Passive: sorry no cool idea for a name
A small chance of saving 1 arrow. Increases % per Level.
The Quiver
Is an equipable item that you get together with the bow which can be filled with different "potions" for different effects. So you can go to the alchemist and get a poison which, filled in the quiver, makes the tip of the arrwos poisonous. Effects could be poisons, explosive(nitroglycerin?), freezing(or slowing), knocking back etc.
Finale: This is not a guide, but i hope some you think like me and would like to see the bow more in a primary weapon place. I'd like to play an archer. Of course you'd need still a sword(, or carrot), but i'd could be a secondary. You can be a fast Rouge, a strong tank, the mightiest sorcerer, or just spawn multiple NPC that make dmg and run in circles, but even with the few items that make the bow better i can't be an archer