Own
Moderator
Would it be at all a good idea to give these two skills an enemy-type specific modification?
Meteor: When connecting with a flying enemy, immediately knock that enemy to the ground with a short stun. Difficult as meteor is to aim, and how quick flying targets (Bee/Pecko/etc) are, this would still be tricky to pull off.
Spike1: This seems like, if you target it correctly where burrowing enemies (Halloweed/Helloweed/etc) are, it should make them immediately pop out of the ground with a short stun.
Spike2: This also seems like it should serve as a small barrier, so that if it is aimed in the path of a charging enemy (Boar/etc), it should react as if it has slammed against a solid object for stun purposes.
Meteor: When connecting with a flying enemy, immediately knock that enemy to the ground with a short stun. Difficult as meteor is to aim, and how quick flying targets (Bee/Pecko/etc) are, this would still be tricky to pull off.
Spike1: This seems like, if you target it correctly where burrowing enemies (Halloweed/Helloweed/etc) are, it should make them immediately pop out of the ground with a short stun.
Spike2: This also seems like it should serve as a small barrier, so that if it is aimed in the path of a charging enemy (Boar/etc), it should react as if it has slammed against a solid object for stun purposes.