Multi-perfect dodge

The G-Meister

Giga Slime
I love dodging strike. Not saying it needs this feature at all, but it would be cool if there was some sort of visual and/or mechanical effect for perfect dodging multiple attacks (as in, with the same dodge,) such as to give the player some reward for taking foot in dangerous situations with multiple enemies around (although sometimes you can't help being cornered by 5 Jumpkins.)

Say you've got 5 Rabbys after you. One goes for an attack, and you dodge it, getting the blue particle effect, and the sound plays at a normal pitch. Halfway through your dodge, another one attacks your Decoy shadow, and you get another poof of smoke of a different colour (eg, purple) . The sound effect goes up a semitone. You also get a little "2x" above your head. Something like this:

dodge.png

The effect repeats depending on how many attacks you perfect dodge.

For each extra attack you dodge there could be one of these effects on the strike only (although for the reason mentioned above, not necessarily):
  • +5% extra damage
  • Strike moves an extra ~5 pixels forward (could get annoying with obstacles in Arcade)
  • Strike moves #% quicker (probably not, as it could lead to more out of bounds clipping)
  • If silver/gold charge, enemies are stunned/marked for #% extra time
  • #% extra knockback
Maybe the same thing would happen if you chain perfect dodges. This would work by performing a perfect dodge, then within the 1 second window that instantly charges up your next attack after dashing back in, performing another perfect dodge. This would be incredibly hard to pull of reliably and while keeping a decent amount of EP, although it would make for some really satisfying kills.
 
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