Own
Moderator
Based on the content I've played with.
Clint & Dye: Opens up a little patch of farm in Arcadia. You can find seeds rarely in the dungeon. These seeds can sprout as many different colors of bloomo, which can be harvested to make dye from their petals. Dye can be used to change the colors of (certain!) pets around town by talking to them and applying it. Possibly you can get dye that even changes your own skin color to any color of the rainbow?
Apartments: Four homes (starting with 1) you can fill with an assortment of NPCs you may find in the dungeon! If you rescue them from their cage, you have the option to allow that NPC to move into one of these homes. Essentially NPCs that have no other apparent purpose to serve in Arcadia. Could have a pool of 10~ different ones, allowing you to fill up your apartments as you like? Each NPC you have in an apartment decorates it to their own style, and adds a bonus percentage to your gained gold at the each of each run in tax. You can also kick NPCs out, returning them to the dungeon pool, if you find a new resident you like better!
Loods:
Angel Lood - Very rare. Only runs when you deal any damage to it. If it's the last enemy on screen, it adds an extra room to your current floor - a shop, a ? room, a challenge room, something? Or just adds a buff to you that persists until the end of the floor, or next floor. Maybe just spawns a nurse.
Devil Lood - Very rare. Triggers a curse/debuff in the room you're in if you beat it before it flees. Spawns a room with an evil merchant within it on the map.
Toll Room: Rooms on the map that are sealed by a piggybank lock. Dump the requested (massive sum of) gold into it to unlock the room! It can house a bonus challenge, fishing area, or a room filled with elites for bonus EXP/chance of cards/loot! Or it could be a room filled with a bunch of Loods. Kill as many as you can before they flee!
New Challenges:
Reach floor # while visiting under # rooms. Skip everything you possibly can!
New Curses:
Off The Grid - No shops spawn. Make do only with what you find or earn!
One Hit-Point Wonder - Your max HP may rise, but your current HP never goes above 1! Synergizes well with certain skills and talents.
Batty - Every normal room contains a swarm of bats!
Carnival Tent:
Various attractions are here, paid in essence, with individual games costing more and more essence to play on each unique visit, resetting to normal after you leave. You earn points for various things. Once you leave the tent you lose all your points, so spend them before you go!
NPC 1: Can apply various temporary tattoos to your characters face (until changed? or as an unlocked useable item?), as a layer above the skin but below hats/masks. Want to have a half-blue face like Braveheart's William Wallace? Or a red streak over one eye like your favorite anime dude? Pay up!
Punching Bag: Similar to the fair in Evergrind! The bar gets smaller and smaller, then the icon gets faster and faster! The more times you successfully hit the icon, the more points you win. Pay essence to play.
Barrel o' Fish: Similar to the fair in Evergrind! Continues until you lose. The bar gets smaller and smaller, the fish faster and faster! The more fish you catch, the more points you win.
Bullseye: Similar to Robin's game, with 5 layers. You get 30 seconds and 10 arrows to get as high a score as you can! No combo bonus, so just aim for the farthest back ones you can get! The better your score, the more points you get.
Points: What to spend them on?
NPC: Can apply various temporary tattoos to your characters face (until changed? or as an unlocked useable item?), as a layer above the skin but below hats/masks. Want to have a half-blue face like Braveheart's William Wallace? Or a red streak over one eye like your favorite anime dude? Pay up!
Items: Tons of cute carnival face cutouts to add to your home! Decorations to add around town! Cosmetics, like a branch with a stick of cotton candy on the end!
Hall of Heroes
A building that fills out the more you play! Has a pedestal for a statue of every enemy and boss in the game. Shows how many times you have killed a certain type of enemy, how many times they've killed, how many times you've gotten their arcade, etc. Starts off with a stone pedestal and statue, but pedestal turns golden after a # of times you've gotten their card, the statue golden after a # of times you've killed elite versions of them, or killed them without taking damage for bosses! Also has statues for each of the attack/magic skills, showcasing how many enemies you've killed with each one. Kill a certain amount of enemies with them to give them golden pedestals.
Floor -1:
The land of misfit monsters or cursed individuals, under your town. For people/sprites like the Pumpkin Woods scarecrow, mushroom-head man, cavetroll-Remedi, etc. Trying to build a peaceful society in the darkness. Their quests are... unusual.
HP Drive: 'Donate' a total of # health over the course of a single run. At the start of each floor is a HP Thorn leading down to Floor -1. Touching it removes 100 HP from you at a time, provided you have more than 100. How much can you offer up in a single run?
Sacrificial Lamb: A pitiful monster is on floor #, surrounded by a bunch of super powerful elites from across many floors! Die to it, but not to the elites, to bolster it's confidence! All enemies in this room are invincible. If you die to the wimp enemy you restart the floor as if a time crystal has been used, with quest completion. Let anything else get the final hit on you and it's game over.
Time Crystals
Could these possibly allow you to retry failed challenges?
Arena
Being able to pay essence to retry (difficult, not pushblock/kill in order) failed challenges here would be nice, alternatively!
Robin Quest
Top Shot: Finish 100 enemies off with the bow in a single arcade run. Make every shot count!
Clint & Dye: Opens up a little patch of farm in Arcadia. You can find seeds rarely in the dungeon. These seeds can sprout as many different colors of bloomo, which can be harvested to make dye from their petals. Dye can be used to change the colors of (certain!) pets around town by talking to them and applying it. Possibly you can get dye that even changes your own skin color to any color of the rainbow?
Apartments: Four homes (starting with 1) you can fill with an assortment of NPCs you may find in the dungeon! If you rescue them from their cage, you have the option to allow that NPC to move into one of these homes. Essentially NPCs that have no other apparent purpose to serve in Arcadia. Could have a pool of 10~ different ones, allowing you to fill up your apartments as you like? Each NPC you have in an apartment decorates it to their own style, and adds a bonus percentage to your gained gold at the each of each run in tax. You can also kick NPCs out, returning them to the dungeon pool, if you find a new resident you like better!
Loods:
Angel Lood - Very rare. Only runs when you deal any damage to it. If it's the last enemy on screen, it adds an extra room to your current floor - a shop, a ? room, a challenge room, something? Or just adds a buff to you that persists until the end of the floor, or next floor. Maybe just spawns a nurse.
Devil Lood - Very rare. Triggers a curse/debuff in the room you're in if you beat it before it flees. Spawns a room with an evil merchant within it on the map.
Toll Room: Rooms on the map that are sealed by a piggybank lock. Dump the requested (massive sum of) gold into it to unlock the room! It can house a bonus challenge, fishing area, or a room filled with elites for bonus EXP/chance of cards/loot! Or it could be a room filled with a bunch of Loods. Kill as many as you can before they flee!
New Challenges:
Reach floor # while visiting under # rooms. Skip everything you possibly can!
New Curses:
Off The Grid - No shops spawn. Make do only with what you find or earn!
One Hit-Point Wonder - Your max HP may rise, but your current HP never goes above 1! Synergizes well with certain skills and talents.
Batty - Every normal room contains a swarm of bats!
Carnival Tent:
Various attractions are here, paid in essence, with individual games costing more and more essence to play on each unique visit, resetting to normal after you leave. You earn points for various things. Once you leave the tent you lose all your points, so spend them before you go!
NPC 1: Can apply various temporary tattoos to your characters face (until changed? or as an unlocked useable item?), as a layer above the skin but below hats/masks. Want to have a half-blue face like Braveheart's William Wallace? Or a red streak over one eye like your favorite anime dude? Pay up!
Punching Bag: Similar to the fair in Evergrind! The bar gets smaller and smaller, then the icon gets faster and faster! The more times you successfully hit the icon, the more points you win. Pay essence to play.
Barrel o' Fish: Similar to the fair in Evergrind! Continues until you lose. The bar gets smaller and smaller, the fish faster and faster! The more fish you catch, the more points you win.
Bullseye: Similar to Robin's game, with 5 layers. You get 30 seconds and 10 arrows to get as high a score as you can! No combo bonus, so just aim for the farthest back ones you can get! The better your score, the more points you get.
Points: What to spend them on?
NPC: Can apply various temporary tattoos to your characters face (until changed? or as an unlocked useable item?), as a layer above the skin but below hats/masks. Want to have a half-blue face like Braveheart's William Wallace? Or a red streak over one eye like your favorite anime dude? Pay up!
Items: Tons of cute carnival face cutouts to add to your home! Decorations to add around town! Cosmetics, like a branch with a stick of cotton candy on the end!
Hall of Heroes
A building that fills out the more you play! Has a pedestal for a statue of every enemy and boss in the game. Shows how many times you have killed a certain type of enemy, how many times they've killed, how many times you've gotten their arcade, etc. Starts off with a stone pedestal and statue, but pedestal turns golden after a # of times you've gotten their card, the statue golden after a # of times you've killed elite versions of them, or killed them without taking damage for bosses! Also has statues for each of the attack/magic skills, showcasing how many enemies you've killed with each one. Kill a certain amount of enemies with them to give them golden pedestals.
Floor -1:
The land of misfit monsters or cursed individuals, under your town. For people/sprites like the Pumpkin Woods scarecrow, mushroom-head man, cavetroll-Remedi, etc. Trying to build a peaceful society in the darkness. Their quests are... unusual.
HP Drive: 'Donate' a total of # health over the course of a single run. At the start of each floor is a HP Thorn leading down to Floor -1. Touching it removes 100 HP from you at a time, provided you have more than 100. How much can you offer up in a single run?
Sacrificial Lamb: A pitiful monster is on floor #, surrounded by a bunch of super powerful elites from across many floors! Die to it, but not to the elites, to bolster it's confidence! All enemies in this room are invincible. If you die to the wimp enemy you restart the floor as if a time crystal has been used, with quest completion. Let anything else get the final hit on you and it's game over.
Time Crystals
Could these possibly allow you to retry failed challenges?
Arena
Being able to pay essence to retry (difficult, not pushblock/kill in order) failed challenges here would be nice, alternatively!
Robin Quest
Top Shot: Finish 100 enemies off with the bow in a single arcade run. Make every shot count!