Knives:
The advantage of knives is, that you can easily stun-lock an enemy with your extreme fast attacks. But your limited range will makes this weapon best against single-targets and less effective against big crowds of enemies. Another disadvantage is the extremely low damage-per-hit the knive has, making the initial damage very low, but giving high dps thanks to the attack speed and the well-scaling skills (see below). The aim when using knives is to take out one enemy after another and using your skills in a way, to confuse/distract enemies and hitting their weakpoints during that time, to deal high initial damage, especially when performing a critical strike. The knive skills do all require some amount of skill, making it possibly the hardest but most rewarding weapon.
Possible Knive Skills:
Foreword: All those skills are examples. I tried to come up with skill mechanics that are not covered by other skills already, or at least differ enough from already existing skills to make them unique in their own way. The numbers are not tested or calculated and are only examples / placeholders. When creating those skills, I always kept in mind, that the skills should have great synergy and should make hybrid builds possible, making those skills viable for many playstyles.
The advantage of knives is, that you can easily stun-lock an enemy with your extreme fast attacks. But your limited range will makes this weapon best against single-targets and less effective against big crowds of enemies. Another disadvantage is the extremely low damage-per-hit the knive has, making the initial damage very low, but giving high dps thanks to the attack speed and the well-scaling skills (see below). The aim when using knives is to take out one enemy after another and using your skills in a way, to confuse/distract enemies and hitting their weakpoints during that time, to deal high initial damage, especially when performing a critical strike. The knive skills do all require some amount of skill, making it possibly the hardest but most rewarding weapon.
Possible Knive Skills:
Foreword: All those skills are examples. I tried to come up with skill mechanics that are not covered by other skills already, or at least differ enough from already existing skills to make them unique in their own way. The numbers are not tested or calculated and are only examples / placeholders. When creating those skills, I always kept in mind, that the skills should have great synergy and should make hybrid builds possible, making those skills viable for many playstyles.
- Stealth: You can go invisible and enemies will "search" for you (walking randomly around). When you reach silver charge, you leave a shadow behind that will lure enemies towards it and close to each other, making it possible to kill many foes at once if you have the right skills/spells for that. Since the damage increase also counts for combat skills and spells, it is well suited for hybrid builds. But activating stealth to often in a row will easily deplete your EP pool, since your EP regeneration is reduced by 50% during stealth, making it not possible to heal more EP during the stealth time then you have paid.
- No Charge: You turn invisible for 3 seconds (+0.2 per skill level). You deal now 100% more damage with your next normal attack, and 20% more with your next combat- and magic skill. Your movement speed is reduced by 50%. Your EP recovery is reduced by 50%.
- Bronze Charge: You turn invisible for 4 seconds (+0.2 per skill level). You deal now 150% more damage with your next normal attack, and 30% more with your next combat- and magic skill. Your movement speed is reduced by 25%. Your EP recovery is reduced by 50%.
- Silver Charge: You turn invisible for 6 seconds (+0.2 per skill level). You deal now 200% more damage with your next normal attack, and 50% more with your next combat- and magic skill. Additionally, your leave a shadow behind for 2.5 seconds, that lures all enemies on screen towards it.
- Gold Charge: You turn invisible for 8 seconds (+0.2 per skill level). You deal now 300% more damage with your next normal attack, and 100% more with your next combat- and magic skill. Your movement speed is increased by 30%. Your EP recovery is reduced by 50%. Additionaly, you leave a shadow behind for 5 seconds, that lures all enemies on screen towards it. The shadow can't be destroyed and is invincible. Your normal attack is guarenteed to stun the enemy for 2 seconds.
- No Charge: You turn invisible for 3 seconds (+0.2 per skill level). You deal now 100% more damage with your next normal attack, and 20% more with your next combat- and magic skill. Your movement speed is reduced by 50%. Your EP recovery is reduced by 50%.
- Backstab: This skill is good to reposition your character and dealing high damage. When using this, you will make a weak attack against your enemy in front of you, stunning him for 0.5 seconds, teleport behind him and then deal a huge amount of damage to this single target. Another advantage is, that this attack can also inflict status changes with higher chance (like chill and burn from your melee passives)
- No Charge: You hit an enemy in front of you with a very fast but weak attack, dealing 50% of you normal attack damage. This attack will stun the enemy for 0.5 seconds and you immediatly teleport behind him and do a backstab attack that deals 250% attack damage.
- Bronze Charge: You hit an enemy in front of you with a very fast but weak attack, dealing 60% of you normal attack damage. This attack will stun the enemy for 0.5 seconds and you immediatly teleport behind him and do a backstab attack that deals 350% attack damage.
- Silver Charge: You hit an enemy in front of you with a very fast but weak attack, dealing 80% of you normal attack damage. This attack will stun the enemy for 0.5 seconds and you immediatly teleport behind him and do a backstab attack that deals 500% attack damage. Additionaly, this attack can inflict status effect with doubled chance.
- Gold Charge: You hit an enemy in front of you with a very fast attack, dealing 100% of you normal attack damage. This attack will stun the enemy for 0.5 seconds and you immediatly teleport behind him and do a backstab attack that deals 750% attack damage. Additionaly, this attack can inflict status effect with tripled chance. If the target dies from the backstab attack, the target explodes, creates an AoE that deals 200% attack damage and knocks all enemies back.
- No Charge: You hit an enemy in front of you with a very fast but weak attack, dealing 50% of you normal attack damage. This attack will stun the enemy for 0.5 seconds and you immediatly teleport behind him and do a backstab attack that deals 250% attack damage.
Last edited: