Own
Moderator
There's a lot of gear in SoG to find, outside of the shops. Unfortunately most of it only gives stats and there's no real reason to be intrigued by that, especially in arcade mode where the only difference between most gear is a little bit more or less DEF. Let's make things interesting!
Barrel Shield: Fragile. Being a part of something broken, it doesn't heal like it used to. The barrel shield doesn't regenerate it's health, meaning it steadily declines until broken.
Carrot Sword: Beastmaster. Increased damage against beasts (Rabbits, Boars, Peckos, Monkeys)
Laser Sword: Forceful. Crits have a 1% chance to insta-kill any normal enemy under 50% HP with basic attacks.
Red Laser Sword: Lethal. Insta-kills any normal enemy under 5% HP hit with a basic attack by this.
Green Slime Hammer: Boing. Enemies are knocked back with basic attacks. / Smashballs greatly increased in bounciness?
Smashlight: Basic attacks ignite enemies on fire.
Winter's Bite: Bonus crit damage vs chilled or frozen enemies.
Big Eggshell: Hardboiled. Total defense is increased by 100%, until you first take damage. Then defense returns to normal for the next 10 seconds.
Big Fish: Hooked. Enemies attacked by you aggro to you.
Chicken Hat: Chicken. Gain an extra.few frames of invincibility after taking damage.
Frostling Hood: Toasty. 50% chance to resist Chill/Freeze when it would otherwise be inflicted.
Pope Hat: Saintly. Support skills cost 10% less EP.
Rabby Ushanka: Rabbyrage. While in Rage, gain an extra 10% AtkSpd.
Royal Crown: Blueblood. 5% of damage taken is dealt to EP, if any is available.
Tin Can: Rusty. Gain # to all stats when in critical HP.
Warm Hat; Cozy. 10% chance to resist all debuffs each time they are attempted to be inflicted.
Witch Hat: Cursed. Spells randomly cost between -5 and +5 more EP.
Spinsect Hat: Dizzy. Increases duration of Whirlwind.
There's plenty of others, of course... but I'll stop there. Equipment should be something you get excited about more than just a few DEF points, same with unique weapons!
Barrel Shield: Fragile. Being a part of something broken, it doesn't heal like it used to. The barrel shield doesn't regenerate it's health, meaning it steadily declines until broken.
Carrot Sword: Beastmaster. Increased damage against beasts (Rabbits, Boars, Peckos, Monkeys)
Laser Sword: Forceful. Crits have a 1% chance to insta-kill any normal enemy under 50% HP with basic attacks.
Red Laser Sword: Lethal. Insta-kills any normal enemy under 5% HP hit with a basic attack by this.
Green Slime Hammer: Boing. Enemies are knocked back with basic attacks. / Smashballs greatly increased in bounciness?
Smashlight: Basic attacks ignite enemies on fire.
Winter's Bite: Bonus crit damage vs chilled or frozen enemies.
Big Eggshell: Hardboiled. Total defense is increased by 100%, until you first take damage. Then defense returns to normal for the next 10 seconds.
Big Fish: Hooked. Enemies attacked by you aggro to you.
Chicken Hat: Chicken. Gain an extra.few frames of invincibility after taking damage.
Frostling Hood: Toasty. 50% chance to resist Chill/Freeze when it would otherwise be inflicted.
Pope Hat: Saintly. Support skills cost 10% less EP.
Rabby Ushanka: Rabbyrage. While in Rage, gain an extra 10% AtkSpd.
Royal Crown: Blueblood. 5% of damage taken is dealt to EP, if any is available.
Tin Can: Rusty. Gain # to all stats when in critical HP.
Warm Hat; Cozy. 10% chance to resist all debuffs each time they are attempted to be inflicted.
Witch Hat: Cursed. Spells randomly cost between -5 and +5 more EP.
Spinsect Hat: Dizzy. Increases duration of Whirlwind.
There's plenty of others, of course... but I'll stop there. Equipment should be something you get excited about more than just a few DEF points, same with unique weapons!