Own
Moderator
Potions seem like they were designed when the only thing in the game was Pumpkin Woods. 150 gold for a temporary +20 DEF, +20% DMG, etc at the very start of the game is pricy, but as soon as you beat Flying Fortress 150 gold is chump change. It can easily get to a point where you can have potions active forever if you want to, with no real cost. Given their cheap cost and your ability to buy hundreds at a time, it also makes the talent that gives potion duration a little useless. Even in Arcade I've never seen anyone use it.
It seems like there's a few ways to improve, or at least change, potions for better or worse.
- Make cost scale with character level, or with story advancement. Makes no sense.
- Have them require ingredients from enemy drops along with gold for brewing them, like 2 rabbit fur + 1 pumpkin meat for an ATK potion. This is potentially tedious and unfun.
- Introduce more expensive, more potent potions over time. 1,500 gold for +40% DMG / +40 DEF. 15,000 gold for +60% DMG / +60 DEF. Seems a little ridiculous, but a gold fire pit. Not a fan of it.
- Do away with the notion of being able to buy infinite numbers of potions, making the +Duration talent vaguely worthwhile. Magical liquids are unable and need specific bottles to contain each one. Bottles that can contain them are extremely rare, but can be upgraded to contain each one. So you could get a Defense and Spirit Potion Bottle from Remedi and upgrade them individually to contain 2 uses of those potions. More gold for 3 uses, more for 4, etc. You can refill for cheap by revisiting Remedi, but limiting the number of potions makes the talent worthwhile and prevents infinite potion grinding. Dunno about this one. A goldsink?
- Similar to the previous one, no more buying infinite potions. Potion bottles are extremely rare things, special glass is used to make them. You get (1-3?) for free for visiting Remedi. You acquire more from chests, side-quests, NPCs, etc. Filling up a bottle with a potion removes an empty bottle from your inventory, using a potion removes it and adds an empty bottle back to your inventory. Revisit Remedi whenever you want to refill them with your choice of potion. I really like this option, it makes bottles valuable similar to Zelda. Plus it's a new reward to give out, one that doesn't require new art. I'd always be happy to get +1 maximum potion.
Plus as it is, few people buy potions because they don't really pay attention to them. But if they have an inactive item (empty bottle), suddenly there's reason to make it active and make use of it as a resource. I think so, anyway.
It seems like there's a few ways to improve, or at least change, potions for better or worse.
- Make cost scale with character level, or with story advancement. Makes no sense.
- Have them require ingredients from enemy drops along with gold for brewing them, like 2 rabbit fur + 1 pumpkin meat for an ATK potion. This is potentially tedious and unfun.
- Introduce more expensive, more potent potions over time. 1,500 gold for +40% DMG / +40 DEF. 15,000 gold for +60% DMG / +60 DEF. Seems a little ridiculous, but a gold fire pit. Not a fan of it.
- Do away with the notion of being able to buy infinite numbers of potions, making the +Duration talent vaguely worthwhile. Magical liquids are unable and need specific bottles to contain each one. Bottles that can contain them are extremely rare, but can be upgraded to contain each one. So you could get a Defense and Spirit Potion Bottle from Remedi and upgrade them individually to contain 2 uses of those potions. More gold for 3 uses, more for 4, etc. You can refill for cheap by revisiting Remedi, but limiting the number of potions makes the talent worthwhile and prevents infinite potion grinding. Dunno about this one. A goldsink?
- Similar to the previous one, no more buying infinite potions. Potion bottles are extremely rare things, special glass is used to make them. You get (1-3?) for free for visiting Remedi. You acquire more from chests, side-quests, NPCs, etc. Filling up a bottle with a potion removes an empty bottle from your inventory, using a potion removes it and adds an empty bottle back to your inventory. Revisit Remedi whenever you want to refill them with your choice of potion. I really like this option, it makes bottles valuable similar to Zelda. Plus it's a new reward to give out, one that doesn't require new art. I'd always be happy to get +1 maximum potion.
Plus as it is, few people buy potions because they don't really pay attention to them. But if they have an inactive item (empty bottle), suddenly there's reason to make it active and make use of it as a resource. I think so, anyway.