dmbrandon
Green Slime
Firstly, I'm dmbrandon! Professional Smite Commentator, former pro in multiple games, and (self recognized) authority on game mechanics! (see: http://secretsofgrindea.com/forum/index.php?threads/highest-dps-in-current-build.4254/ )
I have come across a few things I would like to mention about balance and fluidity of the game and it's pretty straight forward so I'll jump right in!!
<3
1. The video I linked above does scream for a nerf, but please don't be afraid to allow a LOT of cancels. Attack animation cancels and such are what keep games afloat for years to come. Think about timeless loves like Super Smash Bros. Melee, Halo 2, Super Mario 64... These beloved games all have animation cancels in the games to allow for faster movement and a ton of mechanical reward for practiced players. Speed runners and such love things like this. You might hit some hiccups, don't don't be afraid of it!!!
2. Casting time on spells is fine, but the movement isn't. I understand there are talents for it, but honestly, movement is fun! Something Smite does amazingly (And perhaps why Frost Mage was OP in WoW for 6 years) is a great amount of movement for mages. Right now, I feel bogged down by spells, making a super fast fluid melee class seem like the only option. Mages are limited in movement to the point where it plays as if I'm underwater. Perhaps it's design inherent, and I'm pleading to deaf ears, but cut movement by 15% MAX for most skills. Test it, see how people feel. Worst case, revert and try something else!
3. This game is fucking awesome and you're geniuses. You guys have a fucking marvel of a game here and I would love to see it shine! The beta is beyond amazing, and the early coop is a blessing. I've had a ton of fun except grinding for these helmets zzzz XD
Thanks for reading, guys! If I can be of any help, please hit me up! I adore this game!
--dmbrandon
I have come across a few things I would like to mention about balance and fluidity of the game and it's pretty straight forward so I'll jump right in!!
<3
1. The video I linked above does scream for a nerf, but please don't be afraid to allow a LOT of cancels. Attack animation cancels and such are what keep games afloat for years to come. Think about timeless loves like Super Smash Bros. Melee, Halo 2, Super Mario 64... These beloved games all have animation cancels in the games to allow for faster movement and a ton of mechanical reward for practiced players. Speed runners and such love things like this. You might hit some hiccups, don't don't be afraid of it!!!
2. Casting time on spells is fine, but the movement isn't. I understand there are talents for it, but honestly, movement is fun! Something Smite does amazingly (And perhaps why Frost Mage was OP in WoW for 6 years) is a great amount of movement for mages. Right now, I feel bogged down by spells, making a super fast fluid melee class seem like the only option. Mages are limited in movement to the point where it plays as if I'm underwater. Perhaps it's design inherent, and I'm pleading to deaf ears, but cut movement by 15% MAX for most skills. Test it, see how people feel. Worst case, revert and try something else!
3. This game is fucking awesome and you're geniuses. You guys have a fucking marvel of a game here and I would love to see it shine! The beta is beyond amazing, and the early coop is a blessing. I've had a ton of fun except grinding for these helmets zzzz XD
Thanks for reading, guys! If I can be of any help, please hit me up! I adore this game!
--dmbrandon