Alright, today I tried Frosty Friend and he feels pretty overpowered because of Defence Command.
1. Enemies losing interest in FF.
2, No cooldown.
3, 50% damage resistance.
4. Starts to move when healed up.
Mostly that bothers me - you cant screw up with this command. I just spammed it after every hit that FF take. And why he even has that 50% resistance if enemies doesnt want to get him?
Maybe we can do this command a little bit more interesting?
1. Enemies keep attacking FF.
2. No cooldown.
3. 50% damage resistance, losing it after maxed out hp.
4. 10 seconds duration.
Now we have a little minigame "Defence right now or wait a little more?"
1. Enemies losing interest in FF.
2, No cooldown.
3, 50% damage resistance.
4. Starts to move when healed up.
Mostly that bothers me - you cant screw up with this command. I just spammed it after every hit that FF take. And why he even has that 50% resistance if enemies doesnt want to get him?
Maybe we can do this command a little bit more interesting?
1. Enemies keep attacking FF.
2. No cooldown.
3. 50% damage resistance, losing it after maxed out hp.
4. 10 seconds duration.
Now we have a little minigame "Defence right now or wait a little more?"