Own
Moderator
To make it into something players of older SNES games can relate to, a proper challenge for those who want a challenge.
Changes:
- May only be picked at the very start of the game, no swapping back and forth. Hardmode characters are unable to join Normal games, and vice versa.
- The game only saves when walking over a teleport plate. Die after that point and you load your save from the last plate walked over.
- Teleportation no longer works unless standing on a teleport plate. How deep are you willing to go into that dungeon? Are you sure you can handle the next room? Can you dash back to the plate? Do you need to run back to town and improve your gear before advancing?
- Increased chance of Elite spawns, card drops, item drops.
- Unable to transition between zones if under attack. (Maybe too much? Would be damn fun, though. That Pecko who divebombs you from the ceiling in the Flying Fortress would suddenly become a proper fight, not being able to just stroll past it. ... On that note, that Pecko really should be a one-time-only guaranteed Elite spawn when it first breaks the ceiling, just for how sudden and surprising it is.)
Changes:
- May only be picked at the very start of the game, no swapping back and forth. Hardmode characters are unable to join Normal games, and vice versa.
- The game only saves when walking over a teleport plate. Die after that point and you load your save from the last plate walked over.
- Teleportation no longer works unless standing on a teleport plate. How deep are you willing to go into that dungeon? Are you sure you can handle the next room? Can you dash back to the plate? Do you need to run back to town and improve your gear before advancing?
- Increased chance of Elite spawns, card drops, item drops.
- Unable to transition between zones if under attack. (Maybe too much? Would be damn fun, though. That Pecko who divebombs you from the ceiling in the Flying Fortress would suddenly become a proper fight, not being able to just stroll past it. ... On that note, that Pecko really should be a one-time-only guaranteed Elite spawn when it first breaks the ceiling, just for how sudden and surprising it is.)
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