Visual tutorial menu?

Own

Moderator
There are a fair amount of people playing SoG who don't have the best grasp on the English language, and there are some who don't quite catch or understand what the bag says in time when he talks about charging skills or anything else before it vanishes, especially mid-combat. Or they don't quite wrap their heads around the precise timing of perfect blocking, or what it does. Or what do Gold Points do? I got just one, but I can't use it and the game doesn't say how. Or, I just got a new powerup but skipped through the animation for it, where do I see that again?

And then there's a minority of people who actually don't bother with Story Mode, they go right to Arcade Mode because - hey - it's the Binding of Isaac with Secret of Mana-style combat? Woo! Then they're totally lost because they never saw how to hit bees without swiping madly at them while they dive. :p

This would all be solved pretty handily by a menu with visual tutorials without any need for text, which pop up as an option to immediate look at via a button press and added to the tutorial menu when you unlock when they would become relevant.

Examples:

Charging Skills and Spells

Four identical characters standing in a row facing right, with the fireball skill icon behind them and it's number of points beneath that. First two have one point, third one has it up to Silver Rank and the last one has it maxed. You show a button with the fireball icon on it, then immediately released for the one next to it. Normal fireball shooting in front of the first character. Fireball button pressed down with one dot between it and the icon of it being released, Basic Charge and Basic Charge Fireball. Three dots between them, Silver Charge, five dots, Gold Charge. Having it animated would probably convey this more easily, but a standalone image works too. :)

Appears after you cast your first skill?

Perfect Guarding

Three identical characters standing in a row shielding to the right, with an attacking Rabby to to their right in three different frames of attacking. The first one shields too early and takes the hit on their shield, the second one blocks at the frame of the perfect guard and the last one blocks too late, getting hit.

Another tutorial for Perfect Guard countering might be helpful too, showing a perfect guard chaining into a basic attack critical hitting on top, and a character below chaining a perfect guard into a Silver Charge fireball, with the icon/number of points for Silver Charge near them.

Appears after you shield a hit the first time?

Bee Blocking

More or less the same as the sign in Story Mode. Because people who go straight into Arcade Mode take foreeever to realize that shields can stun flying enemies. :p

Appears when you start floor 2 in Arcade Mode?

Gold Points

A very simple image of the Fireball talent full of silver points, then an arrow pointing right next to it with a gold point going into the next level.

Appears when you first get a gold point.

Fishing

Mooostly just necessary for Arcade Mode, where people don't have the time to figure out the finer points of fishing on a time limit. A picture of someone going up to a fishing pool with a fishy icon over their head, image of attack button being pressed, and then again when the cork goes under? Then the left and right buttons with the bar appearing?

Appears when you first get to floor 3?

Phase Plates

Assuming someone accidentally skips through the powerup box in Story Mode or somehow gets to Gundam in Arcade Mode while ignoring Story Mode, the phase animation should probably be added to the visual tutorial.

Appears when you first get to floor 8, or when finishing the room just before Gundam's?

Ledges

Juuust something basic that some people struggle with. Should probably show someone walking against a ledge and leaping off.

Appears when you first get the key in Story Mode, and floor 8/before Gundam's room in Arcade Mode? Otherwise they're dead on Gundam's shoulders.

Teleportation

Probably just needs an image of the map menu, then selecting Evergrind and the Attack Button, appearing after you get the teleportation plate. :)

_____

Most older games would've come with an instruction booklet detailing all this, but PC games don't get that. :(
 
Last edited:

Teddy

Developer
Staff member
This is a great idea for solving the issues you mention, but it's also quite a bit of work! I'll add it to the "wishlist" section for now :D
 
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