By that I mean, will they be truly epic things to cast? Or will they just steadily get more powerful, with no amazing finisher? Because ideally, I'd like to see a few skills end up like this: Max Dash: Lunges forward non-stop, until cancelled out of or until an obstacle is hit akin to a boar. Sends a powerful AoE shockwave of damage around the player to enemies. Max Plant: Becomes a proper ranged and melee turret, instead of a melee turret. Fires rapid pea shooter projectiles at distant enemies, while melee vines lash out at nearby enemies. Max Berserk: Enemies explode on death, damaging other nearby enemies. Or are my expectations a little bit too high on this one?