Wisp Shot

tkld178

Rabby
So we all know how annoying wisps can be on hard. Their shots track you for a bit then stop before they fade out themselves. When you perfect block them this is still true but you have a definite disadvantage. When you perfect block their attack it still retains the track but the time for it resets so it could stop tracking the second you guard it and it will just fly off before disappearing. Obviously this makes sense but for gameplay I feel it is a bit unfair. Perfect guarding is a big boost but this is the only ranged shot from a regular enemy that almost will never hit it's target on hard because how evasive wisps are.

So maybe we could have our own separate tracking shot time when we perfect guard the shot. This will make wisps easier to deal with which for the area is very much needed for how aggressive things are.
 
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