Recent content by Azure Fang

  1. Azure Fang

    [Gameplay] Arcade - Green slimes spawn out of bounds after room completion

    Update: Had an instance of this on the third floor, but failed to get a picture. Conditions were similar: Lood escaped during room, but when room was finished we heard the sound of a Lood, followed by the sound of a Slime, then the slime hopped in from the side of the screen stuck in the trees.
  2. Azure Fang

    [Gameplay] Arcade - "Pet" recruitment minigame does not start - Multiplayer

    Update: Tested with another pet (Rabby) after getting a free Golden Carrot via Host's run of the quest. Same behavior: enemy approaches, but prompts fail to appear and enemy immediately attacks. Only happens to Client, Host functions normally.
  3. Azure Fang

    [Gamneplay] Arcade - Perfect Guard Challenge Desync - Multiplayer

    This one is pretty specific. On the fourth floor of arcade mode, in Perfect Guard challenge rooms, a desync can occur if - and only if - the enemy selected for the challenge is a Pecko. Said Pecko will randomly target the wrong player, making it extremely difficult to complete the challenge. We...
  4. Azure Fang

    [Crash?] Infinite loading at the end of the Arcade mod

    https://secretsofgrindea.com/forum/index.php?threads/gameplay-arcade-softlock-on-final-reward-in-multiplayer.9820/#post-29981 Swap to the frontline patch branch and you should be good to go until the patch is released on the main branch.
  5. Azure Fang

    [Gameplay] Arcade - "Pet" recruitment minigame does not start - Multiplayer

    This one only started after switching to frontline (1.01a). As client, trying to catch "pets" fails as client. When the player uses an item (in the test cases across multiple sessions, Candy Cane) the enemy gains the ! icon and approaches, but then just begins attacking immediately. Prior to...
  6. Azure Fang

    [Gameplay] Arcade - Softlock on final reward in multiplayer

    Just checking in to let you know 1.01a (frontline) did indeed fix this issue.
  7. Azure Fang

    [Gameplay] Arcade - Green slimes spawn out of bounds after room completion

    Seen this happen a few times. After completing a room, a seemingly immortal green slime can spawn out of bounds. Cloud summons will home in on and attack it, racking up damage, but this otherwise has no negative impact on gameplay. Possibly related, these seem to be the same rooms where a Lood...
  8. Azure Fang

    [Crash] Arcade - Crash after equipping pin

    OS: Win10, both client and host Crash occurred on Client, not Host. Finished a three slime archery challenge on the first floor and equipped the awarded pin. Crashed seconds afterward. Reported via report tool, but created thread just to be thorough.
  9. Azure Fang

    [Gameplay] Arcade - Softlock on final reward in multiplayer

    Thanks for the rapid replies and patch. Can't wait for my luck to kick in and find more stopping bugs to report. :naniva:
  10. Azure Fang

    [Gameplay] Arcade - Softlock on final reward in multiplayer

    Update: To test, we ran another run and replicated everything. It's worth noting that after a single town upgrade, even unrelated to potions, the Client (me) was again dropped to the Host's flask total - one. Beyond this, we completed a run and went through the end portal. Results were the same...
  11. Azure Fang

    [Visual][Gameplay] The BIG Out of Bounds & Clip Thread! Glitches

    Temple of Seasons - Multiplayer Only Came across this one as a freak accident. In the Temple of Seasons, in the "hub room" with the four season orbs, pit to the left and hedge to the right, it's possible to have one player force others out of bounds under the right circumstances. This can only...
  12. Azure Fang

    [Gameplay] Arcade - Softlock on final reward in multiplayer

    Yes. I do not remember who entered the portal first, though, if it matters.
  13. Azure Fang

    [Gameplay] Arcade - Softlock on final reward in multiplayer

    OS: Win10 (Client and Host) Possibly related factor: Client is significantly ahead of Host in progress. Client had two potion flasks, but was set to one after Host bought alchemist hut prior to successful run. Client had one completion, Host had none. Issue: This was the first successful run...
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