Search results

  1. Azure Fang

    [Gamneplay] Arcade - Perfect Guard Challenge Desync - Multiplayer

    This one is pretty specific. On the fourth floor of arcade mode, in Perfect Guard challenge rooms, a desync can occur if - and only if - the enemy selected for the challenge is a Pecko. Said Pecko will randomly target the wrong player, making it extremely difficult to complete the challenge. We...
  2. Azure Fang

    [Gameplay] Arcade - "Pet" recruitment minigame does not start - Multiplayer

    This one only started after switching to frontline (1.01a). As client, trying to catch "pets" fails as client. When the player uses an item (in the test cases across multiple sessions, Candy Cane) the enemy gains the ! icon and approaches, but then just begins attacking immediately. Prior to...
  3. Azure Fang

    [Gameplay] Arcade - Green slimes spawn out of bounds after room completion

    Seen this happen a few times. After completing a room, a seemingly immortal green slime can spawn out of bounds. Cloud summons will home in on and attack it, racking up damage, but this otherwise has no negative impact on gameplay. Possibly related, these seem to be the same rooms where a Lood...
  4. Azure Fang

    [Crash] Arcade - Crash after equipping pin

    OS: Win10, both client and host Crash occurred on Client, not Host. Finished a three slime archery challenge on the first floor and equipped the awarded pin. Crashed seconds afterward. Reported via report tool, but created thread just to be thorough.
  5. Azure Fang

    [Gameplay] Arcade - Softlock on final reward in multiplayer

    OS: Win10 (Client and Host) Possibly related factor: Client is significantly ahead of Host in progress. Client had two potion flasks, but was set to one after Host bought alchemist hut prior to successful run. Client had one completion, Host had none. Issue: This was the first successful run...
Top