Own
Moderator
Usually in RPGs you have a few tiers of equipment.
Shop Goods: Where you go if all you care about is making your numbers bigger. That ancient sword in the secret passage within the sewers that inflicts curses on the enemies it hits? The rare whip dropped by ember pixies that sets enemies on fire? Well beyond this tier. No one expects anything of shop goods beyond making their stats higher.
Common Drops/Easy Chests / Easy Craftables: Slightly better than Shop Goods in terms of stat-ups. Mainly used to toss a bone to the people who can't be bothered to go to the shops.
Rare Drops / Hard Chests / Rare Crafts / Quest Rewards: Where goods that actually matter go. Neat effects that are actually worth your while and genuinely exciting to find. Picking these up are supposed to make you think if you they could change the way you fight even slightly. They don't even necessarily need a special effect, just adding a bonus or detrimental stat onto something unusual is interesting enough.
So you have a distinction between stat sticks (+DEF/+ATK) and cool toys.
Let's take a look a few.

This is arguably the rarest item in the game. It's in an area many players don't know exists, is easy to overlook and even if noticed, isn't easily figured out.
It's a stat stick.
You see a slight jump in your MATK number and that's about it as far as excitement goes. Even a tiny special effect could make this actually interesting to obtain.
Special Effect: Increased EP regen when Blinded.

Similarly, this is a difficult to obtain puzzle item many people haven't gotten without cheesing it in multiplayer. It's arguably worse than every Season Temple hat.
Special Effect: Non-summon spells cost % less EP when Blinded.
We've got a pretty cool mushroom set going that synergizes well with the Shroomie card.

This is a chest people beat their heads over trying to figure out. In the end it's just a cosmetic. A cool looking cosmetic, but I've always been in favor of this at least having something that helps with the Winter fight slapped on it.
Special Effect: Reduces Slow debuff speed by 75%.

This is by far the most disappointing craft in the entire game despite being one of the coolest looking. Getting the materials for it takes ages, and when you make it you have a hat with stats so disappointingly poor it may as well have been cosmetic so you're not left asking "Who was this made for?" There is no 'toy' factor to this when it should have had something attached ages ago.
Special Effect: When at 100% EP, your next skill/spell gains much more ATKSpeed.
or Perfect guards with Crystal Shield inflict a random debuff. (Burn/Freeze/Slow/Stasis/Stun/etc)
or When at 100% health, your attacks do +% damage.
or literally anything please.

A really aesthetically cool obscure chest / high purchase item that does nothing. The attack bonus is small enough to be insignificant. Why would you not keep using the Ruby Rod?
Special Effect: Physical attacks knock (non-boss/non-heavyweight) enemies away. (With a force comparable to Heroic Slam, Smash or Frosty Friend Slam.)

Patient zero in Grindea for rewards that bring only sadness. A quest reward that isn't worth the time it takes for you to get it, because by the time you turn it in you'll have enough gold for two of any ring or amulet you want.
Special Effect: Gain a bonus when standing in sticky substances.
or Bonus damage vs all Slimy enemies.
or A decent bonus to all stats, but... (Small % chance upon taking damage to be encased in a slime cube.) (It's a fun, weird toy! Something someone might put on for more than 5 seconds before looking at the accessory shop.)
tl;dr

Please spark joy.
Shop Goods: Where you go if all you care about is making your numbers bigger. That ancient sword in the secret passage within the sewers that inflicts curses on the enemies it hits? The rare whip dropped by ember pixies that sets enemies on fire? Well beyond this tier. No one expects anything of shop goods beyond making their stats higher.
Common Drops/Easy Chests / Easy Craftables: Slightly better than Shop Goods in terms of stat-ups. Mainly used to toss a bone to the people who can't be bothered to go to the shops.
Rare Drops / Hard Chests / Rare Crafts / Quest Rewards: Where goods that actually matter go. Neat effects that are actually worth your while and genuinely exciting to find. Picking these up are supposed to make you think if you they could change the way you fight even slightly. They don't even necessarily need a special effect, just adding a bonus or detrimental stat onto something unusual is interesting enough.
So you have a distinction between stat sticks (+DEF/+ATK) and cool toys.
Let's take a look a few.

This is arguably the rarest item in the game. It's in an area many players don't know exists, is easy to overlook and even if noticed, isn't easily figured out.
It's a stat stick.

You see a slight jump in your MATK number and that's about it as far as excitement goes. Even a tiny special effect could make this actually interesting to obtain.
Special Effect: Increased EP regen when Blinded.

Similarly, this is a difficult to obtain puzzle item many people haven't gotten without cheesing it in multiplayer. It's arguably worse than every Season Temple hat.
Special Effect: Non-summon spells cost % less EP when Blinded.
We've got a pretty cool mushroom set going that synergizes well with the Shroomie card.

This is a chest people beat their heads over trying to figure out. In the end it's just a cosmetic. A cool looking cosmetic, but I've always been in favor of this at least having something that helps with the Winter fight slapped on it.
Special Effect: Reduces Slow debuff speed by 75%.

This is by far the most disappointing craft in the entire game despite being one of the coolest looking. Getting the materials for it takes ages, and when you make it you have a hat with stats so disappointingly poor it may as well have been cosmetic so you're not left asking "Who was this made for?" There is no 'toy' factor to this when it should have had something attached ages ago.
Special Effect: When at 100% EP, your next skill/spell gains much more ATKSpeed.
or Perfect guards with Crystal Shield inflict a random debuff. (Burn/Freeze/Slow/Stasis/Stun/etc)
or When at 100% health, your attacks do +% damage.
or literally anything please.

A really aesthetically cool obscure chest / high purchase item that does nothing. The attack bonus is small enough to be insignificant. Why would you not keep using the Ruby Rod?
Special Effect: Physical attacks knock (non-boss/non-heavyweight) enemies away. (With a force comparable to Heroic Slam, Smash or Frosty Friend Slam.)

Patient zero in Grindea for rewards that bring only sadness. A quest reward that isn't worth the time it takes for you to get it, because by the time you turn it in you'll have enough gold for two of any ring or amulet you want.
Special Effect: Gain a bonus when standing in sticky substances.
or Bonus damage vs all Slimy enemies.
or A decent bonus to all stats, but... (Small % chance upon taking damage to be encased in a slime cube.) (It's a fun, weird toy! Something someone might put on for more than 5 seconds before looking at the accessory shop.)
tl;dr

Please spark joy.
