Farming is a base element in this game i do realize. But not everyone will want to be barraged or farm at every moment.
There is many micro reasons as to why i am bringing this up.
One would be the attempt to get from pint A to point B. Now i wouldn't mind killing a few enemies or swiping some bushes or barrels along the way, but being hounded at every stop whilst doing so is not always enjoyable. I Could choose to run between points, but it would be less satisfying.
Or perhaps i see a chest amongst some tree's, i want to figure out how to get to it, but i am constantly being attacked by enemies whilst doing so. Clearing the general area should at least gain some ample peace to investigate.
Or just the general feel of killing off the tougher enemies to lighten the difficulty of surviving. Yes, gears etc can improve such situations, but it feels inadequate to the element of removing obstacles from a confrontation. Having such obstacles only return once removed spins the feel of chaos to me.
It's not a large issue that i am declaring, rather a small personal annoyance that could possibly be adjusted to an extent, in-game and/or personally.
A good example of an inflated compromise could be that enemies respawn only outside field of view, but respawn at an increasing rate and inside field of view by using a bait type of item. Using baits for mob grinding adds micro management ( which could prove more interesting ) and leaves players who are less interested in grinding at every moment they idle in one area too long in more peace.
Or a simplified example,
Enemies only respawn outside a general radius of the player that results in non aggression to the player. Tuning down the respawn aggression and proximity.
Again, it's a minor issue if not at all for most players whom enjoy the aspect or have adapted. But it is regardless, food for thought. The result of consideration could be minor such as small adjustments / tweaks, no changes at all, or a whole new complex farm/hunting system or game mode for players to enjoy.