PolterBOI
Green Slime
I went to tai ming to do the "mundi" thingy, and, when i was there, the game crashed.
here is the error
Error: System.NullReferenceException: Object reference not set to an instance of an object.
at Bagmen.TaiMing_Zone02.OnInstruction(Byte byInstructionID, Single[] afParams) in (path)\GameProgress\Bagmen.cs:line 24860
at SoG.Game1._LevelLoading_DoStuff_TaiMing(ZoneEnum enLevel, Boolean bStaticOnly) in (path)\LevelLoading\TaiMing.cs:line 2167
at SoG.Game1._LevelLoading_DoStuff(ZoneEnum enLevel, Boolean bStaticOnly) in (path)\LevelLoading\SpecialConditions.cs:line 18854
at SoG.Game1._Level_Load(LevelBlueprint xBP, Boolean bStaticOnly) in (path)\LevelLoading\LevelMaster.cs:line 1598 - FullScreen: No - NetworkRole: LocalOnly - MD5: 24d039f01223cb3a4e5fd6cac18961d9
now, i reopened the game, load my save, and the game just crash....
what can i do now?
here is the error
Error: System.NullReferenceException: Object reference not set to an instance of an object.
at Bagmen.TaiMing_Zone02.OnInstruction(Byte byInstructionID, Single[] afParams) in (path)\GameProgress\Bagmen.cs:line 24860
at SoG.Game1._LevelLoading_DoStuff_TaiMing(ZoneEnum enLevel, Boolean bStaticOnly) in (path)\LevelLoading\TaiMing.cs:line 2167
at SoG.Game1._LevelLoading_DoStuff(ZoneEnum enLevel, Boolean bStaticOnly) in (path)\LevelLoading\SpecialConditions.cs:line 18854
at SoG.Game1._Level_Load(LevelBlueprint xBP, Boolean bStaticOnly) in (path)\LevelLoading\LevelMaster.cs:line 1598 - FullScreen: No - NetworkRole: LocalOnly - MD5: 24d039f01223cb3a4e5fd6cac18961d9
now, i reopened the game, load my save, and the game just crash....
what can i do now?