[Exploit] Damage scaling.

Cheynas

Rabby
So, I noticed this was happening...


First attempt:
51
70
89
126
155
207
1124 (Finishing blow)

Second attempt:
50
64
89
116
161
(dead)

Lvl: 15
ATK: 138
ASPD: 138%
MATK: 88
CSPD: 126%
Crit: 4%

Weapon: The Stinger
Shield: Crystal Shield
Armor: Brawler Plate
Hat: Green Hair Bow
Accessories: Swift Ring x2
Shoes: Phaseman Boots
Facegear: Spectacles
Pet: (Rabby) +3 Speed

Skills:
Shadow Clone lvl 8
Spirit Slash lvl 5
Dodging Strike lvl 1

Talents:
Fencer lvl 5
Backhander lvl 3
Burning Weapons lvl 3
Insult to Injury lvl 3
Strength lvl 1

Cards:
Green Slime
Rabby
Mrs. Bee
Bloomo
Boar
Jumpkin
Lantern Jack
Scarecrow
Halloweed
Ghosty
Guardian

Think it's easier to pull off with a Ice Nova or Silver Meteor instead of Burning Weapons, as I am assuming the fault lies in Insult to Injury...

*proceeds to nom perfectly roasted turkey*
 

GarlicJelly

Friendly Moderator (Formerly known as GoodStuff)
How does this work? When they are burning they take more and more damage?
 

Cheynas

Rabby
How does this work? When they are burning they take more and more damage?
Insult to Injury seems to boost the damage that each slice of Spirit Slash does.

It does ~40 damage per slash normally, with a 250~300 finisher. (guesstimates)
When they're chilled or burning... each attack deals increasing amounts of damage.

Works the same with Chilled (from Ice Nova).
 
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