BlueOnion439
Rabby
Well, I completely translated the game to Korean, but there is a problem.
Even if I create and compile Spritefont, the text shows up like (??? ???).
As I understand, this problem only happens on Captain Bone's head dialogues.
The example below:
The first one is LocalID : TaiMing_Shiidu_RefusalStyle01 text. Subfont is InMenuDescription.
Original Text is "Clever... yet I still refuse!". Nothing seems wrong, I think.
But the second one is LocalID : BonesBubbleAttacking04 text. Subfont is also InMenuDescription.
Original Text is "Walk the plank!". This time, it shows up as "?? ?? ? ???!".
I have deleted Spritefont and recreated it, but I don't think it helped.
I am using 'gulim' font, one of the default fonts for Korean desktop.
Even if I create and compile Spritefont, the text shows up like (??? ???).
As I understand, this problem only happens on Captain Bone's head dialogues.
The example below:


The first one is LocalID : TaiMing_Shiidu_RefusalStyle01 text. Subfont is InMenuDescription.
Original Text is "Clever... yet I still refuse!". Nothing seems wrong, I think.


But the second one is LocalID : BonesBubbleAttacking04 text. Subfont is also InMenuDescription.
Original Text is "Walk the plank!". This time, it shows up as "?? ?? ? ???!".
I have deleted Spritefont and recreated it, but I don't think it helped.
I am using 'gulim' font, one of the default fonts for Korean desktop.