Kana
Rabby
I haven't much to say about it's damage, it seems fair(by itself). It seems to be designed to be difficult to use, and it is, if you aren't familiar with it. It, however, is actually the most versatile ability.
It boils down to 2 things: Strafing and Multi-hit stun. During it's entire duration. No other ability has either.
The most difficult thing I want to get across, is that not being able to change direction could seem like a con, but in this case, it makes it incredibly capable of crowd control.
I don't know how to demonstrate(I'm not super tech-savvy), so I will illustrate:
Most enemies are melee only, and move in a straight path toward you. You have flamethrower currently channeling it's high damage over time and it's constant hit-stun on a rabby. Most abilities force you to move slightly forward, allowing enemies to get around you (not the case with Flamethrower). But in the case that another rabby approaches from the side, instead of swiveling the flames away from your current target, leaving your flank open anyway, you can simply backpedal . This keeps the flames on the current rabby until you leave it's reach, allowing you to maneuver Flamethrower onto the other rabby or, even better, backpedal a little farther and let them both jump into the flames again themselves!
You can use the movement to dodge ranged attacks and boss attacks, potentially without interrupting your damage output.
The ability is both offensive and defensive, keeping your target paralyzed, and if you find yourself in a pinch, you can just adjust yourself(at full movement speed), without interrupting the ability (which only takes energy on the initial cast), to a better position, all while piling on the highest damage-per-second in the game. (Kana never was good with stats, and is probably wrong)
Is this how it was intended to be?
It boils down to 2 things: Strafing and Multi-hit stun. During it's entire duration. No other ability has either.
The most difficult thing I want to get across, is that not being able to change direction could seem like a con, but in this case, it makes it incredibly capable of crowd control.
I don't know how to demonstrate(I'm not super tech-savvy), so I will illustrate:
Most enemies are melee only, and move in a straight path toward you. You have flamethrower currently channeling it's high damage over time and it's constant hit-stun on a rabby. Most abilities force you to move slightly forward, allowing enemies to get around you (not the case with Flamethrower). But in the case that another rabby approaches from the side, instead of swiveling the flames away from your current target, leaving your flank open anyway, you can simply backpedal . This keeps the flames on the current rabby until you leave it's reach, allowing you to maneuver Flamethrower onto the other rabby or, even better, backpedal a little farther and let them both jump into the flames again themselves!
You can use the movement to dodge ranged attacks and boss attacks, potentially without interrupting your damage output.
The ability is both offensive and defensive, keeping your target paralyzed, and if you find yourself in a pinch, you can just adjust yourself(at full movement speed), without interrupting the ability (which only takes energy on the initial cast), to a better position, all while piling on the highest damage-per-second in the game. (Kana never was good with stats, and is probably wrong)
Is this how it was intended to be?
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