Own
Moderator
I can't see the HP values so I don't know for sure, but it seems like Marino dies ridiculously more quickly in 3-4 player co-op than he does in 1 or 2 player co-op. I'm not sure if it's not scaling upwards or what, but he always dies before he can even get one of his super attacks off - which seems very wrong.
What's his HP for 1P, 2P, 3P and 4P? Is it set to scale well?
Also, completely unrelated, but I think he should at least have one HP-trigger-% for his super attack. Beating a boss without seeing all it's attacks is so sad.
Some people never even see Winter's ice maze, or Phaseman's green orb (though I think that's getting fixed with damage-taken-per-phase teleports?). I think his ice maze ought to trigger when he hits like 15-25% HP, if it hasn't been used already in the fight.
What's his HP for 1P, 2P, 3P and 4P? Is it set to scale well?
Also, completely unrelated, but I think he should at least have one HP-trigger-% for his super attack. Beating a boss without seeing all it's attacks is so sad.