Hi all,
I figured I'd try Hard Mode since I love a challenge. I go out, get killed by some bunnies and bees, learn to properly block and fight and have an amazing time. With each progressive monster/boss I become happier as I realize that this game requires a great deal of skill and that I could gain those skills if I kept practicing. Losing was fun and all was well.
This peaked at Phaseman. An amazing challenge that required good reflexes and rewarded perfect blocks. Every time I failed, I grew more determined. After that, the challenges went downhill. Instead of a few creatures with which to predict and fight, the game fabricated difficulty by adding more creatures. Santa's Toy machine was bad. The few rooms in the Temple of Seasons where regular mobs spawned like crazy and made you fight through multiple waves while trying to dodge an element of your choice (Screw you tornadoes and spiky plants) caused me more trouble than any previous boss.
And here's my huge beef, the game quits rewarding blocking. When 3 mages are firing projectiles as multiple melee units are rushing you, blocking is never the option. Even if you perfectly block a single projectile, in that time some other projectile or melee unit is going to hit you. If you perfectly block a melee attack, the time it takes to counter attack will ensure something else hits you in the meantime. The only viable solution seemed to be constant kiting, but as a mostly melee character, that's not so easy.
Instead of feeling like my skill and reflexes were improving and winning the battle, the amount of health orbs that dropped or the rng of the many projectiles or spawning minions seemed to determine the outcome. Then you have bosses like the 3 headed hydra that is basically unwinnable without the ice boots and Winter whose attacks require a fair amount of skill and a ton of luck to not be killed by. A single mistake during his 'I cover 90% of the screen with a blizzard' means you just lost the fight. And it's not a short fight. Also, being melee on Winter means you can't attack him safely while he creates his ice spikes.
I was ready to finish this game and write a rave review for it on Steam going on about how it's hard but fair, but now I'm having a hard time being motivated to continue. I haven't seen a good reason to block since Phaseman and I haven't really felt good about winning a hard fight in a while. I wish the difficulty was in challenging mobs and bosses, not just putting more creatures and projectiles on the screen then you can handle. Anyone else feeling this way?
I figured I'd try Hard Mode since I love a challenge. I go out, get killed by some bunnies and bees, learn to properly block and fight and have an amazing time. With each progressive monster/boss I become happier as I realize that this game requires a great deal of skill and that I could gain those skills if I kept practicing. Losing was fun and all was well.
This peaked at Phaseman. An amazing challenge that required good reflexes and rewarded perfect blocks. Every time I failed, I grew more determined. After that, the challenges went downhill. Instead of a few creatures with which to predict and fight, the game fabricated difficulty by adding more creatures. Santa's Toy machine was bad. The few rooms in the Temple of Seasons where regular mobs spawned like crazy and made you fight through multiple waves while trying to dodge an element of your choice (Screw you tornadoes and spiky plants) caused me more trouble than any previous boss.
And here's my huge beef, the game quits rewarding blocking. When 3 mages are firing projectiles as multiple melee units are rushing you, blocking is never the option. Even if you perfectly block a single projectile, in that time some other projectile or melee unit is going to hit you. If you perfectly block a melee attack, the time it takes to counter attack will ensure something else hits you in the meantime. The only viable solution seemed to be constant kiting, but as a mostly melee character, that's not so easy.
Instead of feeling like my skill and reflexes were improving and winning the battle, the amount of health orbs that dropped or the rng of the many projectiles or spawning minions seemed to determine the outcome. Then you have bosses like the 3 headed hydra that is basically unwinnable without the ice boots and Winter whose attacks require a fair amount of skill and a ton of luck to not be killed by. A single mistake during his 'I cover 90% of the screen with a blizzard' means you just lost the fight. And it's not a short fight. Also, being melee on Winter means you can't attack him safely while he creates his ice spikes.
I was ready to finish this game and write a rave review for it on Steam going on about how it's hard but fair, but now I'm having a hard time being motivated to continue. I haven't seen a good reason to block since Phaseman and I haven't really felt good about winning a hard fight in a while. I wish the difficulty was in challenging mobs and bosses, not just putting more creatures and projectiles on the screen then you can handle. Anyone else feeling this way?