Own
Moderator
Over the years I've seen people quit out of Mimic 3 thinking they just need to go grind more. Or they have completely quit the game in frustration in the case of Two Brothers Play. People throw away otherwise good arcade mode runs because they learned in story mode that if they just spam DPS hard enough they can try to get Mimic 3 down to 0 HP. Bad strategies developed in story mode create hard walls in arcade mode.
These people never realize that their damage has gone down significantly, because they're not paying attention to their damage numbers amidst the chaos. The flood of enemies just make them panic and think they need to burst even harder.
So here's a list of possible solutions to mitigate that.
1. Make the Mimic invincible while vomiting to prevent DPS rushing during what is perceived to be a free DPS opening, lining players up for 2-3 vomits in a row. Not a great solution, but it is one.
2. Make the Mimic's HP bar turn gray so long as enemies are on field, as if to indicate that it is currently shielded by enemies. The more enemies there are, the darker gray it gets.
3. Put a shield icon on Mimic's HP bar while enemies are on the field. Potentially with the number on the enemies on field top of it. Visually indicating that each one is contributing to the Mimic's defense.
4. Have Bag's death tooltip say the Mimic's defenses are being hardened by the monsters instead of "Focus on the enemies to avoid being overwhelmed", because that quote implies that you can just kill Mimic fast enough to avoid being monster overwhelmed if you just get stronger.
5. If the boss room ends up having 15 or 20+ enemies present at once, once per boss battle attempt have a Bag tooltip popup saying that the boss is being defended by its minions. Destroy them to weaken it.
And... if at all possible, could summons be toggled not to attack the boss while enemies are out? Frosty is a huge contributor to vomit wave problems. The only way to get him to stop wailing on the boss is to outright desummon and resummon him.
These people never realize that their damage has gone down significantly, because they're not paying attention to their damage numbers amidst the chaos. The flood of enemies just make them panic and think they need to burst even harder.
So here's a list of possible solutions to mitigate that.
1. Make the Mimic invincible while vomiting to prevent DPS rushing during what is perceived to be a free DPS opening, lining players up for 2-3 vomits in a row. Not a great solution, but it is one.
2. Make the Mimic's HP bar turn gray so long as enemies are on field, as if to indicate that it is currently shielded by enemies. The more enemies there are, the darker gray it gets.
3. Put a shield icon on Mimic's HP bar while enemies are on the field. Potentially with the number on the enemies on field top of it. Visually indicating that each one is contributing to the Mimic's defense.
4. Have Bag's death tooltip say the Mimic's defenses are being hardened by the monsters instead of "Focus on the enemies to avoid being overwhelmed", because that quote implies that you can just kill Mimic fast enough to avoid being monster overwhelmed if you just get stronger.
5. If the boss room ends up having 15 or 20+ enemies present at once, once per boss battle attempt have a Bag tooltip popup saying that the boss is being defended by its minions. Destroy them to weaken it.
And... if at all possible, could summons be toggled not to attack the boss while enemies are out? Frosty is a huge contributor to vomit wave problems. The only way to get him to stop wailing on the boss is to outright desummon and resummon him.