Cheynas
Rabby
Mulling over the magic system, and thinking hard about it I figured some things out that might improve it.
First up, there currently are FOUR summoning skills,
My first suggestion is to move three of those summoning skills into Support > Passive (renamed Summon) and remove the fourth.
Alternatively, remove the two EARTH magic and create a new form of 'permanent' summon in their place. (Ranged summon, anyone?)
What skills should we replace those summons with?
Well, if we look at each of the elements, we notice that they all have got their own special ability and each of them have got one ranged attack, one close-range attack and one targeted attack.
Now, what attacks could we put in for those [Missing] ones.
Of course, none of these are balanced to each-other or any other skill, but if you have a better one, do comment below.
First up, there currently are FOUR summoning skills,
- Frosty Friend : ICE magic, summons a ground-walking melee friend.
- Cloud Strike : AIR magic, summons a flying cloud that attacks the ground beneath.
- Insect Swarm: EARTH magic, summons a starving swarm of insects that eats up your enemies.
- Summon Plant: EARTH magic, summons a stationary plant to attack enemies that gets too close.
My first suggestion is to move three of those summoning skills into Support > Passive (renamed Summon) and remove the fourth.
Alternatively, remove the two EARTH magic and create a new form of 'permanent' summon in their place. (Ranged summon, anyone?)
What skills should we replace those summons with?
Well, if we look at each of the elements, we notice that they all have got their own special ability and each of them have got one ranged attack, one close-range attack and one targeted attack.
- Fire; burning (Damage over time)
- Fireball; Ranged attack.
- Flame Thrower; Close-range attack.
- Meteor; Targeted attack.
- Ice; chilled (slowing effect)
- Ice Spikes; Ranged attack.
- Ice Nova; Close-range attack.
- [Missing]; Targeted attack.
- Earth; shaken (stunning effect)
- [Missing]; Ranged attack.
- [Missing]; Close-range attack.
- Earth Spike; Targeted attack.
- Air; piercing (attacks multiple enemies)
- Chain Lightning; Ranged attack.
- Wind Slash; Close-range attack.
- [Missing]; Targeted attack.
Now, what attacks could we put in for those [Missing] ones.
- Cold Snap; Ice Targeted attack.
- Enemies in targeted area become chilled and will have decreased resistance against critical strikes.
- Bronze charge: Deals a small amount of damage in a larger radius.
- Silver charge: Larger area, and have a chance to freeze already chilled targets.
- Gold charge: Persists for a few seconds, chilling any enemy that walks into the area.
- Stalactites; Earth Ranged attack.
- Pulls up a chunk of earth and flings them at an opponent.
- Bronze charge: Forms the earth into a stalactite, increasing damage.
- Silver charge: Pulls up more earth, flinging three stalactites at the opponent.
- Gold charge: Pulls up even more earth, adding two stalactites at an angle.
- Quake; Earth Close-Range attack.
- Shakes the ground around you, making everyone move slower in the area.
- Bronze charge: Expands the area, chance to stun lower level enemies.
- Silver charge: Expands the area, you are able to move at full speed while in the area.
- Gold charge: Encompasses a large area, you and allies are able to move at full speed despite the shaking.
- Tornado; Air Targeted attack.
- Creates a gust of wind that pushes enemies towards the center.
- Bronze charge: Pushes enemies faster towards the center. Smaller enemies already in the center have a chance to be lifted up into the air.
- Silver charge: Persists for a few seconds, pulling enemies towards the center and lifting them up.
- Gold charge: Slows larger enemies moving away from the center, and persists for longer.
Of course, none of these are balanced to each-other or any other skill, but if you have a better one, do comment below.