Martimus
Green Slime
Having a really hard time targeting meteor to enemy movements. Possible to make it a bit more intuitive and easier to hit things with?
Also, Halloweeds need a bit of a nerf in my opinion...they chase you underground a bit too long. It's rather tedious.
Also, insect swarm tends to miss a good bit even when an enemy is literally right beside their cloud. The initial cast doesn't home into enemies hardly at all, but yet when the enemies die from the insect swarm, they fly clean across the screen to another enemy automatically... can this be adjusted a bit so that the swarm, on initial cast, does a small bit of curving towards the enemy instead of going out in a straight line and hovering their and fading while enemies are literally right there?
Also, Halloweeds need a bit of a nerf in my opinion...they chase you underground a bit too long. It's rather tedious.
Also, insect swarm tends to miss a good bit even when an enemy is literally right beside their cloud. The initial cast doesn't home into enemies hardly at all, but yet when the enemies die from the insect swarm, they fly clean across the screen to another enemy automatically... can this be adjusted a bit so that the swarm, on initial cast, does a small bit of curving towards the enemy instead of going out in a straight line and hovering their and fading while enemies are literally right there?