Enoen
Rabby
Have you ever had a head canon for a pre-access game or just a vague game in general where you just sort of write a story in your head even if the universe itself will never acknowledge it or adjust to it simply for fun? Like inventing story where maybe the bad guy is the bad guy because by being the most cliche bad guy possible he is secretly pushing you the hero to do what he can't?
I just wondered if anyone here has like a vision of what is going to happen in this game; for me I just feel like Ivy the leader of the Collector's guild is going to be a semi-final boss figure or an instructor to the main character as she seems to have already done as much obsessive collecting as us (Considering her office looks like what our inventory is going to be by end game) but this is due to my complex views on characters based on what the game is trying to portray as obvious: That Ivy is kind of cruel on the surface but well I'm weird so I know deep down it's possible I'm wrong and shes just evil.
Vilya and her two stooges are going to be improved fighters and both Teddy and Freddy are going to have their own fighting styles after a little funding (I feel like Fred and Ted are not giving themselves enough love. I can see them both getting serious and giving the player a thrashing). Maybe they'll end up being like guides/friends who sell you stuff in exchange for apples.
The main character might find a way to get the artifacts like the gauntlet and the pendant to warm up to him to grant him their power (Being equipped for certain periods of time as to not be completely corrupted by their influence as it's possible that is how they are designed and beyond their control. It's like the bag saying it's his fault that he's a bag with unlimited pockets of space; Not inherently good or evil but it is how he is designed. Reason for this prediction is because unless the main character will have minor appearance changes based on artifacts he's dragging about the general idea is that by end game he's a badass whose hoarding too many stuffs; and it could further enhance on puzzle difficulty and combat. (The pendant needing to be placed in certain spots or objects to possess them to be commanded to push blocks from another side for example; the gauntlet perhaps allowing to move two blocks that are stuck together at a time. XD I have a vivid imagination when I'm playing games so I just think these things.
What do you guys sometimes imagine about the game? All the crazy made up stuff you want whether story-wise or just sounds interesting in your head? I'd like a good read to know I'm not the only insane one.
Don't get me started on Dark Souls.
I just wondered if anyone here has like a vision of what is going to happen in this game; for me I just feel like Ivy the leader of the Collector's guild is going to be a semi-final boss figure or an instructor to the main character as she seems to have already done as much obsessive collecting as us (Considering her office looks like what our inventory is going to be by end game) but this is due to my complex views on characters based on what the game is trying to portray as obvious: That Ivy is kind of cruel on the surface but well I'm weird so I know deep down it's possible I'm wrong and shes just evil.
Vilya and her two stooges are going to be improved fighters and both Teddy and Freddy are going to have their own fighting styles after a little funding (I feel like Fred and Ted are not giving themselves enough love. I can see them both getting serious and giving the player a thrashing). Maybe they'll end up being like guides/friends who sell you stuff in exchange for apples.
The main character might find a way to get the artifacts like the gauntlet and the pendant to warm up to him to grant him their power (Being equipped for certain periods of time as to not be completely corrupted by their influence as it's possible that is how they are designed and beyond their control. It's like the bag saying it's his fault that he's a bag with unlimited pockets of space; Not inherently good or evil but it is how he is designed. Reason for this prediction is because unless the main character will have minor appearance changes based on artifacts he's dragging about the general idea is that by end game he's a badass whose hoarding too many stuffs; and it could further enhance on puzzle difficulty and combat. (The pendant needing to be placed in certain spots or objects to possess them to be commanded to push blocks from another side for example; the gauntlet perhaps allowing to move two blocks that are stuck together at a time. XD I have a vivid imagination when I'm playing games so I just think these things.
What do you guys sometimes imagine about the game? All the crazy made up stuff you want whether story-wise or just sounds interesting in your head? I'd like a good read to know I'm not the only insane one.
Don't get me started on Dark Souls.