._. I did it again... wait. I swear it said Unlisted when I exported it from Twitch. >=O Regardless, fixed it.
The poison trail from the larvas is probably affected by DEF but the "POSION FOG" is scaled on Max HP so I'm pretty sure DEF won't help.A good question in regards to this is does defense even take account when dealing with Poison & Acid in the case of Mount Bloom? For the most part this hasn't really crossed my mind of something to test until recently. I might test it a little later but for now I'll leave the question up in the air.
God damnit Owned I said don't say it! rip :<No chainmail? Awesome.
Isn't a TAS run when you've programmed a computer to run the whole game by itself and therefore getting the best time possible without mistakes? That seems like an impossible thing to do for this game since the enemies are so random and you'd need a way to always make the same enemies appear in a room in order to have some kind of strategy to get through the game as quick as possible.
On the note of Piercing Dash vs Dodging Strike I think Piercing Dash is the fastest way to travel since you can't refund the Dodging Strike at Normal or Bronze charge and get full refund so jumping backwards with Dodging Strike will not be faster. Turning around and dashing forward with Dodging Strike will get you just as far as you would get with Piercing Strike and that requires less skill to use and it's the same EP cost (I think).