I have a few friends who just love me, love the game. But they were sad that there was no Healer Class. I was wondering if that could be a thing? (Sorry if this is the wrong area for this ^^; )
As of right now, we have no plans for healing spells (or potions). There will be more support spells in the future, but no heals! There are many reasons for this, even though I understand how odd it might seem. Healing classes and potions seem to be a must in many RPGs after all! But with this game, we've taken the risk of not adding them, and right now I personally think the game is better for it
For example: if there's a healing spell, we'd have to balance the enemies for that, which means anyone not using the spell will be at a big advantage or the game would be too easy for people using it if we just added it in without a rebalance. So that would essentially force people to pick heal or play a much harder game, and I personally don't like it in games where it's so obvious that one spell is a must have. (But yes, the big problem with this is the headache the complete rebalance would give us + the amount of time it would take that could be spent creating new areas!)
Focusing too much on a support/healer class could also create situations where, in Arcade Mode runs, for instance, "forcing" someone to play a pure support character will be advantageous, as you do need those heals after all. And let's face it - a lot of people don't like to play the support (the League of Legends queue timer is a great example of this - people picking support have no queue time at all, because supports are always sought after but rarely played, while if you pick any other roles, you often have to wait a long while before there's room for you). So, you're in a group of 4 friends where nobody wants to play support, but because you wanna aim for the highest possible score one of you decide to "sacrifice" their ideal build to be the healer... Back when I still played MMORPGS and similar I saw this happen all the time, and I thought it would just be more fun if nobody had to play something they don't like just for the group to survive 10 minutes in the game.
Of course I do realize there are a lot of people who love playing the priest/healer/support in games like this as well! But I also believe it's more common for a support to be able to enjoy playing a non-support, than the other way around.
Anyway, aside from the balance issues this is just my personal opinions and ramblings! Pay no attention to me, haha (should definitely get back to work now)
Haha, it's like you quoted my mind I'm exactly one of those people as well. While I might not "suck" at playing DPS, it takes me probably a lot more practice than for other people to become good at this role, while not giving me back much fun in return - I simply do not enjoy it as much as tanking or supporting. My preferred role is tank, or healer/support, always was.I am indeed one of those people that like playing support (Or the tank) I never like being the DPS, I'm always bad it...
While I find the idea interesting to completely refrain from healing skills, especially with your reasons provided, which I find very reasonable, in my opinion it would even be more intriguing to at least think about ways to implement balanced healing. It's pretty obvious that skills, that would simply cost flat energy while dishing out flat healing would break the game, but here are a few ways it might still work to combine having the possibility of a supportive/tanky character without taking away from arcade mode and/or forcing players to take a skill in a party:As of right now, we have no plans for healing spells (or potions). There will be more support spells in the future, but no heals!
I could probably shove a few more ideas into my suggestions for those. I'll have a ponder.There will be more support spells in the future
As of right now, we have no plans for healing spells (or potions). There will be more support spells in the future, but no heals! There are many reasons for this, even though I understand how odd it might seem. Healing classes and potions seem to be a must in many RPGs after all! But with this game, we've taken the risk of not adding them, and right now I personally think the game is better for it
For example: if there's a healing spell, we'd have to balance the enemies for that, which means anyone not using the spell will be at a big advantage or the game would be too easy for people using it if we just added it in without a rebalance. So that would essentially force people to pick heal or play a much harder game, and I personally don't like it in games where it's so obvious that one spell is a must have. (But yes, the big problem with this is the headache the complete rebalance would give us + the amount of time it would take that could be spent creating new areas!)
Focusing too much on a support/healer class could also create situations where, in Arcade Mode runs, for instance, "forcing" someone to play a pure support character will be advantageous, as you do need those heals after all. And let's face it - a lot of people don't like to play the support (the League of Legends queue timer is a great example of this - people picking support have no queue time at all, because supports are always sought after but rarely played, while if you pick any other roles, you often have to wait a long while before there's room for you). So, you're in a group of 4 friends where nobody wants to play support, but because you wanna aim for the highest possible score one of you decide to "sacrifice" their ideal build to be the healer... Back when I still played MMORPGS and similar I saw this happen all the time, and I thought it would just be more fun if nobody had to play something they don't like just for the group to survive 10 minutes in the game.
Of course I do realize there are a lot of people who love playing the priest/healer/support in games like this as well! But I also believe it's more common for a support to be able to enjoy playing a non-support, than the other way around.
Anyway, aside from the balance issues this is just my personal opinions and ramblings! Pay no attention to me, haha (should definitely get back to work now)
As of right now, we have no plans for healing spells (or potions). There will be more support spells in the future, but no heals! There are many reasons for this, even though I understand how odd it might seem. Healing classes and potions seem to be a must in many RPGs after all! But with this game, we've taken the risk of not adding them, and right now I personally think the game is better for it
For example: if there's a healing spell, we'd have to balance the enemies for that, which means anyone not using the spell will be at a big advantage or the game would be too easy for people using it if we just added it in without a rebalance. So that would essentially force people to pick heal or play a much harder game, and I personally don't like it in games where it's so obvious that one spell is a must have. (But yes, the big problem with this is the headache the complete rebalance would give us + the amount of time it would take that could be spent creating new areas!)
Focusing too much on a support/healer class could also create situations where, in Arcade Mode runs, for instance, "forcing" someone to play a pure support character will be advantageous, as you do need those heals after all. And let's face it - a lot of people don't like to play the support (the League of Legends queue timer is a great example of this - people picking support have no queue time at all, because supports are always sought after but rarely played, while if you pick any other roles, you often have to wait a long while before there's room for you). So, you're in a group of 4 friends where nobody wants to play support, but because you wanna aim for the highest possible score one of you decide to "sacrifice" their ideal build to be the healer... Back when I still played MMORPGS and similar I saw this happen all the time, and I thought it would just be more fun if nobody had to play something they don't like just for the group to survive 10 minutes in the game.
Of course I do realize there are a lot of people who love playing the priest/healer/support in games like this as well! But I also believe it's more common for a support to be able to enjoy playing a non-support, than the other way around.
Anyway, aside from the balance issues this is just my personal opinions and ramblings! Pay no attention to me, haha (should definitely get back to work now)