Recent content by Buffalo Bell

  1. B

    Arena challenges suggestions

    I like the idea of fidhting multiple bosses without healing. I don't think there should be a puzzle race unless the developers write a puzzle generating algorithm. Otherwise it's just a case of memorizing the puzzles.
  2. B

    More Bows, More Properties, More Fun!

    I think they should always shoot straight. The fighting in Grindea focuses a lot on player mechanics (positioning and timing), throwing in randomly off target projectiles makes things muddy.
  3. B

    Frosty friend does not take damage from most of Winter's attacks

    He only takes damage from the fists as they hit the ground. I think it's intended, the spells he doesn't get hurt by are all "ice spells".
  4. B

    Version 0.599a

    Even decked out with full DEF armor (Slime Armor, Winter Helmet, Phaseman Boots, Slimy Ring, Red Scarf) and a Barrel Shield I still get hit for like 100 or more damage trying to block the cascade. Guess it doesn't work in hard mode.
  5. B

    Version 0.599a

    Oh damn, I gotta launch and try that now. Maybe I can beat him.
  6. B

    [Equippable Item] Staves: The hybrid two hander

    Laser sword is a one handed weapon so it is faster. It also is pure ATK so your crits are greater.
  7. B

    [Equippable Item] Ring: Fright Light

    Alternatively "Jack o Lantern". +20 MATK Special effect: You shoot three fireballs instead of one, they are smaller. Either a unique drop from Lantern Jacks or crafts out of a blue ring and Lanterns.
  8. B

    [Equippable Item] Staves: The hybrid two hander

    Yeah, that could work too. The reason I thought crit was a cool idea is because it works in any build, augments both aspects of a hybrid build, and represents decisive strikes that your expect a wise wizard or martial specialist to pull off. It's also a base stat so it could appear on baseline...
  9. B

    [Equippable Item] Staves: The hybrid two hander

    I think staves would make sense as a hybrid weapon that is good at zoning. They are used by both wizards and martial specialists. They would have something like a 60-40 or 50-50 split on ATK and MATK, with a dash of crit thrown in. For example a staff scaled to the power of a Squire's Claymore...
  10. B

    Version 0.599a

    The hardest part of Winter for me is navigating his spike maze when he enters his defensive position, I usually end up taking 40-120dmg (running into one to three walls) only to do like a twentieth of his health when I get to him.
  11. B

    Vilya's Work-blog! (aka Pixel Ferrets behind the scenes)

    Wow, it's amazing how much the added details add to the cave in "Decorating Another Cave".
  12. B

    [Equippable Item]Boar Armor

    I guess my weight distribution argument applies more to tipping then it does to knockback. Still, shoes with cleats are going to improve your friction. From a game mechanics perspective I think shoes should be the gear piece that deals with movement based utility such as: knockback, sliding...
  13. B

    Adaptable doesn't make sense as a talent

    Actually I messed up my calculations, I completely forgot about accessories which definitely favor magical users currently.
  14. B

    Adaptable doesn't make sense as a talent

    Armor: 7 ASPD Weapon: 80 ATK Headgear: 20 ATK Total: 100 ATK + 7 ASPD Armor: 10 MATK Weapon: 25 MATK Headgear: 65 MATK Total: 100 MATK So I'd say GoodStuff is actually right here. BUT I believe it is only this way because there aren't any top tier MATK weapons in the game yet. The Apprentice...
  15. B

    [Equippable Item]Boar Armor

    If they were wearing iron boots, especially with cleats, it would be easier to keep composed. If you put a weight on the end of a stick and balance that stick up right and tap it with even the smallest bit of force it will fall over. If you put the weight at the bottom and tap it it is less...
Top