Cheeseitup
Rabby
Bows
Bows have always been a fascination of mine. When I got a bow for the first time in SoG, I was quite excited, but after 300 tries at the mini-game and using it a bit, it was a let down.
Problems
The bow is a very basic weapon, and has some limitations that cannot be improved. What does the bow do? You press the button, and a streak flies out perfectly straight. The arrow has limited range and simply disappears if it doesn't hit anything. There is 1 bow, and 2 upgrades, a +damage hat and a arrow capacity item.
So what can be done?
Drawing
Why should the devs be the only ones allowed to draw in this game? Spamming arrows feels foreign and unrealistic to me, but if you had to draw the bow for some time, we could slow the rate of fire. In addition, draw-weight and distance can affect arrow speed, range, and damage, so you can still flop off a quick shot to interrupt an enemy attack, or do high powered sniping on unsuspecting enemies. The wooden bow we know and love should have a fairly quick draw-speed, for those afraid of waiting 5 seconds just to fire one shot.
Accuracy
A bow shouldn't fire so straight, although straight or not, all arrow shots should be tolerated and respected. A bit of random change in the angle of fire would give a nice touch, and limit the range of shots that don't end up as straight as you wanted.
Range
SoG bows do have a range. Actually, they have a lot of ranges, though we're talking about the distance you can shoot an arrow. Have you ever fired an arrow and had it hit the ground? Did it turn invisible? NO! They should drop at the end of their flight. But that feels like you can't waste arrows, and I know I'd spam them if there was no reason not to. They should have a chance of breaking, altered by the arrow's flight speed. Then, if you miss a shot, you can likely pick up that arrow, ready for another shot.
Different Bows
All we have is a simple wooden bow. I mean really, how original is that? We should have different kinds of bows, craftable, tradable, buyable, findable, what have you, with different properties. A larger bow made of a stiffer material should take longer to draw, but have increased speed/power/range. A smaller, more flexible bow would be weaker, but would have a much faster draw speed, and perhaps better mobility when aiming the bow. Magical and compound bows could break the stat trends, as well as add unique bow features, such as multishot or flaming arrows.
Conclusion
What is this, English class? But for completions sake, I'm adding this. Bows need to be improved, and though there are many ways this could be done, adding different bows with different properties seems to be the best way. Multiple kinds of arrows are terrible to control, and would add tons of mob drops. Gear to better bows could work, though it still leaves the bow as a very basic and limited weapon. Because of all that, Secrets of Grindea needs more kinds of bows.
Bows have always been a fascination of mine. When I got a bow for the first time in SoG, I was quite excited, but after 300 tries at the mini-game and using it a bit, it was a let down.
Problems
The bow is a very basic weapon, and has some limitations that cannot be improved. What does the bow do? You press the button, and a streak flies out perfectly straight. The arrow has limited range and simply disappears if it doesn't hit anything. There is 1 bow, and 2 upgrades, a +damage hat and a arrow capacity item.
So what can be done?
Drawing
Why should the devs be the only ones allowed to draw in this game? Spamming arrows feels foreign and unrealistic to me, but if you had to draw the bow for some time, we could slow the rate of fire. In addition, draw-weight and distance can affect arrow speed, range, and damage, so you can still flop off a quick shot to interrupt an enemy attack, or do high powered sniping on unsuspecting enemies. The wooden bow we know and love should have a fairly quick draw-speed, for those afraid of waiting 5 seconds just to fire one shot.
Accuracy
A bow shouldn't fire so straight, although straight or not, all arrow shots should be tolerated and respected. A bit of random change in the angle of fire would give a nice touch, and limit the range of shots that don't end up as straight as you wanted.
Range
SoG bows do have a range. Actually, they have a lot of ranges, though we're talking about the distance you can shoot an arrow. Have you ever fired an arrow and had it hit the ground? Did it turn invisible? NO! They should drop at the end of their flight. But that feels like you can't waste arrows, and I know I'd spam them if there was no reason not to. They should have a chance of breaking, altered by the arrow's flight speed. Then, if you miss a shot, you can likely pick up that arrow, ready for another shot.
Different Bows
All we have is a simple wooden bow. I mean really, how original is that? We should have different kinds of bows, craftable, tradable, buyable, findable, what have you, with different properties. A larger bow made of a stiffer material should take longer to draw, but have increased speed/power/range. A smaller, more flexible bow would be weaker, but would have a much faster draw speed, and perhaps better mobility when aiming the bow. Magical and compound bows could break the stat trends, as well as add unique bow features, such as multishot or flaming arrows.
Conclusion
What is this, English class? But for completions sake, I'm adding this. Bows need to be improved, and though there are many ways this could be done, adding different bows with different properties seems to be the best way. Multiple kinds of arrows are terrible to control, and would add tons of mob drops. Gear to better bows could work, though it still leaves the bow as a very basic and limited weapon. Because of all that, Secrets of Grindea needs more kinds of bows.