One of the cooler features of the new Binding of Isaac compared to the old was the bigger rooms in my opinion. In Grindea we have a separate story mode which shows us how different combat is when we have a lot of space to move around in. In the arcade mode however all the rooms are very cramped...
Played some more yesterday. Reached level 14 I think. Tried some different "builds" with the /respec command.
The only spell combination I feel can measure up to melee is insect swarm + lightning cloud, and you could add the little ice buddy in there as well. It's very safe and you do not rely...
Currently a lot of skills just say things like: "Does damage, extra points give more damage". I feel like everything should be described in absolute values in terms of understandable units. "Base radius of explosion is 15 pixels/feet/meters. Each point increases the radius by 5...
I started playing the arcade mode with a friend yesterday and getting 20% (or something) of your health back at the end of each floor is too little. Not sure if attributes like life on hit and life after kill are planned for the game or if potions aren't implemented yet, but in its current state...
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