I like the idea of fidhting multiple bosses without healing.
I don't think there should be a puzzle race unless the developers write a puzzle generating algorithm. Otherwise it's just a case of memorizing the puzzles.
I think they should always shoot straight. The fighting in Grindea focuses a lot on player mechanics (positioning and timing), throwing in randomly off target projectiles makes things muddy.
Even decked out with full DEF armor (Slime Armor, Winter Helmet, Phaseman Boots, Slimy Ring, Red Scarf) and a Barrel Shield I still get hit for like 100 or more damage trying to block the cascade. Guess it doesn't work in hard mode.
Alternatively "Jack o Lantern".
+20 MATK
Special effect: You shoot three fireballs instead of one, they are smaller.
Either a unique drop from Lantern Jacks or crafts out of a blue ring and Lanterns.
Yeah, that could work too. The reason I thought crit was a cool idea is because it works in any build, augments both aspects of a hybrid build, and represents decisive strikes that your expect a wise wizard or martial specialist to pull off. It's also a base stat so it could appear on baseline...
I think staves would make sense as a hybrid weapon that is good at zoning. They are used by both wizards and martial specialists.
They would have something like a 60-40 or 50-50 split on ATK and MATK, with a dash of crit thrown in. For example a staff scaled to the power of a Squire's Claymore...
The hardest part of Winter for me is navigating his spike maze when he enters his defensive position, I usually end up taking 40-120dmg (running into one to three walls) only to do like a twentieth of his health when I get to him.
I guess my weight distribution argument applies more to tipping then it does to knockback. Still, shoes with cleats are going to improve your friction.
From a game mechanics perspective I think shoes should be the gear piece that deals with movement based utility such as: knockback, sliding...
Armor: 7 ASPD
Weapon: 80 ATK
Headgear: 20 ATK
Total: 100 ATK + 7 ASPD
Armor: 10 MATK
Weapon: 25 MATK
Headgear: 65 MATK
Total: 100 MATK
So I'd say GoodStuff is actually right here. BUT I believe it is only this way because there aren't any top tier MATK weapons in the game yet. The Apprentice...
If they were wearing iron boots, especially with cleats, it would be easier to keep composed. If you put a weight on the end of a stick and balance that stick up right and tap it with even the smallest bit of force it will fall over. If you put the weight at the bottom and tap it it is less...
It isn't just a realism thing. In most games the items that relate to movement are boots. Item slots should have different identities. Even in this game the thing that gives you slip resistance is a pair of Frostling Shoes, if anything were to give you decreased knockback I think it should be...
@Goodstuff:
Even a pure ATK build can use spells like Cloud Strike though. I often go pure ATK with Cloud Strike and a two handed weapon in arcade. I haven't ran the numbers but I think it would be pretty hard for a hybrid build to match the damage of an ATK build. The way I see it is that a...
Decreased knockback is a stat that should be on shoes only. Armor distributes momentum, if anything it increases knockback because all of a sudden swords and arrows become blunt weapons. It also makes you heavier so your muscles have to do more work to menuver and balance. Shoes can have cleats...
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