Own
Moderator
So far phase plates only see use in battle during the Gundam encounter, and that's just launching yourself onto his shoulders. I love them so much I want them to be an active part of the battle.
So, here's the idea. You're dropped into a square-shaped battlefield with a bunch of closed / upsidedown phase plates scattered around it, possibly a junkyard for them. At the very top of it is a giant, lumbering enemy with slow, powerful attachs with a decent reach.
Primary attack: Taking a mighty swing in a circle around it when the player is near, throws the player far and stuns them if it connects.
Secondary attack: Slow, pounding steps towards the player when the player isn't near, followed by a fistpound to the ground. Causes a giant earth spike to jut up from the ground beneath the player, which hits if they don't move quick.
% HP attack (like Gigaslime spin): Gives the ground a powerful stomp, which causes all the phase plates on the battlefield to bounce up into the air, going in random directions. The player can be damaged by these plates if they land on them.
The phase plates, upon landing, turn over to reveal arrows. All plates but one point off towards the spikes surrounding the arena, which massively damage the player if they phase into them or insta-die from it? Only one plate points to another one, which is necessary for avoiding the next attack.
The enemy raises -both- arms into the air for a few seconds (giving the player time to quickly find the correct phase plate) and pounds the battlefield, causing the arena to quake and launching the player into the air, stunning them for massive damage. The only way to avoid this attack is to use the correct phase plate right before the enemy pounds the ground, rendering the player invincible in phaseform while traveling.
The enemy remains inactive for a short while following this attack, then stomps the ground as it did initially to flip the plates through the air once more, turning them over and removing their arrows. The battle continues until the next % HP activation for this attack.
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Or, if you want an extremely simplified version of this, just have 4 phase plates in the corners that each point at each other for players to run to and phase whenever the enemy charges up his super attack. Seems a little easy, though.
Or, for a quicker fight instead of a slower one, you could use phaseplates to help the player manuver into a position to attack an incredibly fast enemy that only ever runs from the player and casts spells from a distance. That way if they quickly go to the right phase plate they can get near / behind the enemy and attack it while it's tossing a spell.
So, here's the idea. You're dropped into a square-shaped battlefield with a bunch of closed / upsidedown phase plates scattered around it, possibly a junkyard for them. At the very top of it is a giant, lumbering enemy with slow, powerful attachs with a decent reach.
Primary attack: Taking a mighty swing in a circle around it when the player is near, throws the player far and stuns them if it connects.
Secondary attack: Slow, pounding steps towards the player when the player isn't near, followed by a fistpound to the ground. Causes a giant earth spike to jut up from the ground beneath the player, which hits if they don't move quick.
% HP attack (like Gigaslime spin): Gives the ground a powerful stomp, which causes all the phase plates on the battlefield to bounce up into the air, going in random directions. The player can be damaged by these plates if they land on them.
The phase plates, upon landing, turn over to reveal arrows. All plates but one point off towards the spikes surrounding the arena, which massively damage the player if they phase into them or insta-die from it? Only one plate points to another one, which is necessary for avoiding the next attack.
The enemy raises -both- arms into the air for a few seconds (giving the player time to quickly find the correct phase plate) and pounds the battlefield, causing the arena to quake and launching the player into the air, stunning them for massive damage. The only way to avoid this attack is to use the correct phase plate right before the enemy pounds the ground, rendering the player invincible in phaseform while traveling.
The enemy remains inactive for a short while following this attack, then stomps the ground as it did initially to flip the plates through the air once more, turning them over and removing their arrows. The battle continues until the next % HP activation for this attack.
______
Or, if you want an extremely simplified version of this, just have 4 phase plates in the corners that each point at each other for players to run to and phase whenever the enemy charges up his super attack. Seems a little easy, though.
Or, for a quicker fight instead of a slower one, you could use phaseplates to help the player manuver into a position to attack an incredibly fast enemy that only ever runs from the player and casts spells from a distance. That way if they quickly go to the right phase plate they can get near / behind the enemy and attack it while it's tossing a spell.
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