CrazyBoy.2014
Rabby
Original idea came when I read this thread
I agree with the "Uncommon-Rare Random Spawn chance" and "Only found in certain areas, perhaps on a respawn timer".
Suggestion:
The "Uncommon-Rare Random Spawn chance" to all in general, but with a change to appear a little bigger then what it is now. If I remember, on exception for the ones we need to find to complete a quest, i found and killed only 2 other elite ones in all of my playthroughs in SP. For example, instead of an appearance rate of 0.5% or 1%, make the elite monsters rate of appearance go up to, meabe, 2% to 4% max.
The real suggestion :
To spice things up, if possible, make them just drop special items related only to them. I know all monster have already special low rate items they drop. But you can make the elite version rate of appearance to be the same as that special item, and make only the elite version have an 100% rate to drop that special item. This way, for both the special item and the elite enemie, their appearance and drop rarity is still in effect.
I agree with the "Uncommon-Rare Random Spawn chance" and "Only found in certain areas, perhaps on a respawn timer".
Suggestion:
The "Uncommon-Rare Random Spawn chance" to all in general, but with a change to appear a little bigger then what it is now. If I remember, on exception for the ones we need to find to complete a quest, i found and killed only 2 other elite ones in all of my playthroughs in SP. For example, instead of an appearance rate of 0.5% or 1%, make the elite monsters rate of appearance go up to, meabe, 2% to 4% max.
The real suggestion :
To spice things up, if possible, make them just drop special items related only to them. I know all monster have already special low rate items they drop. But you can make the elite version rate of appearance to be the same as that special item, and make only the elite version have an 100% rate to drop that special item. This way, for both the special item and the elite enemie, their appearance and drop rarity is still in effect.