Rokker
Halloweed
This was a fun bug!
Can't wait to find places to use it to find bugged areas
Using Doding Strike to jump backwards through a door will make the charge-attack distance almost three times longer upon execution.
To replicate this just stand with your back to a doorway (doesn't work on map borders) and hold (or tap; see below) the Dodging Strike.
The character will jump inside (or outside) the building and will still be charging. When the key is released the character will travel almost three times as far during the charge-attack than normal.
Additional bug: If one quickly taps the button to jump backwards through a door then the charging of the Dodging Strike is very probable to stick. Meaning that the character will continue charging the skill without any keys being pressed. The 3*distance-bug above will apply here as well if Dodging Strike is tapped again without breaking the original charge.
Can't wait to find places to use it to find bugged areas
Using Doding Strike to jump backwards through a door will make the charge-attack distance almost three times longer upon execution.
To replicate this just stand with your back to a doorway (doesn't work on map borders) and hold (or tap; see below) the Dodging Strike.
The character will jump inside (or outside) the building and will still be charging. When the key is released the character will travel almost three times as far during the charge-attack than normal.
Additional bug: If one quickly taps the button to jump backwards through a door then the charging of the Dodging Strike is very probable to stick. Meaning that the character will continue charging the skill without any keys being pressed. The 3*distance-bug above will apply here as well if Dodging Strike is tapped again without breaking the original charge.