LuminousShot
Green Slime
I would like to make multiple small suggestions in here, even though the guide says there should be a single thread for each.
However, the main point, which I'd like to bring up in this thread, is that grinding is one of the biggest aspects of this game, and I found myself thinking that some things should be tinkered with to improve the grinding.
First, this game definitely needs a kill counter in the monster section. At least in my opinion.
Second, there shouldn't be too many occassions where loot can't possibly drop. For example, when you kill a boss for the first time and know he won't drop anything of interest, or you kill tons of smaller monsters in the arena without drops, only to go farming the same monsters later.
Third, maybe add some really rare things into the game. Like, absolutely rare random loot that can drop from any source, or special versions of enemies that have a really high chance of dropping their loot, while only having a 1 in 100 spawn chance or the likes.
The game lives off these unexpected events, and if it gets too repetetive, it becomes boring.
Honestly, the grinding in this game feels nice, but I feel it could be better. This is coming from someone who just spent almost 3 hours grinding guardians in one room for a card, unsuccessfully so, but didn't hate it.
However, the main point, which I'd like to bring up in this thread, is that grinding is one of the biggest aspects of this game, and I found myself thinking that some things should be tinkered with to improve the grinding.
First, this game definitely needs a kill counter in the monster section. At least in my opinion.
Second, there shouldn't be too many occassions where loot can't possibly drop. For example, when you kill a boss for the first time and know he won't drop anything of interest, or you kill tons of smaller monsters in the arena without drops, only to go farming the same monsters later.
Third, maybe add some really rare things into the game. Like, absolutely rare random loot that can drop from any source, or special versions of enemies that have a really high chance of dropping their loot, while only having a 1 in 100 spawn chance or the likes.
The game lives off these unexpected events, and if it gets too repetetive, it becomes boring.
Honestly, the grinding in this game feels nice, but I feel it could be better. This is coming from someone who just spent almost 3 hours grinding guardians in one room for a card, unsuccessfully so, but didn't hate it.