Em0_oticon
Green Slime
Arcade Mode currently has a soft-cap that everyone on the Leaderboard will eventually reach if they try. This feels really bad when you've reached this soft-cap especially if your goal is improving your skills at the game. The most efficient player overall should be #1 on the Leaderboard.
Currently the game has a great ranking system for ranking damage and time for each room/floor. I think this works well and should stay the way that it is, however, additional bonuses should be added to both the time and damage portion of the overall rank for a floor. If you complete an entire floor with zero damage taken it gives you the same rank as if you took up to somewhere around 20% of your total HP. A no-hit bonus should be applied at the end of each floor if you have taken zero damage. This bonus should be pretty large in my opinion, maybe an additional 25% score for a truly perfect floor.
The time portion of the run is much harder to think of a good fix for, but I do think it's the most necessary thing to fix for the longevity of Arcade Mode (assuming the Leaderboard doesn't just get thrown out for being too much work to care about). My current idea for a bonus based on time is to have an additional multiplier based on how far ahead of the S-rank timer your room completion was. This should be a bonus that is dynamic and changes depending on your overall floor efficiency. Let's say you complete a room and you S-rank it five seconds faster than needed; this should give roughly a 5% bonus added to your score. If you complete five rooms in a row that are five seconds faster than the time needed for an S-rank you'd accumulate a 25% overall score bonus. But if you complete a room slower than the S-rank timer it starts counting backwards 1% per second. So if you accumulate a 50% bonus and then C-rank a single room you could potentially end up back to 0% bonus. The bonus doesn't have to fall in the negatives and probably shouldn't.
An additional bonus for completing every challenge room for the entire run would also be a really nice change. Currently challenge rooms are such a small bonus to your points that failing them can still lead to a better run than someone else purely based on RNG.
These changes wouldn't affect people that don't score hunt at all. You could still double S-rank every floor type and unlock everything with the same difficulty that you currently can, but the additional bonuses (specifically the timed bonus) would get rid of the soft-cap entirely. Oh and don't nerf Frosty. =P
Currently the game has a great ranking system for ranking damage and time for each room/floor. I think this works well and should stay the way that it is, however, additional bonuses should be added to both the time and damage portion of the overall rank for a floor. If you complete an entire floor with zero damage taken it gives you the same rank as if you took up to somewhere around 20% of your total HP. A no-hit bonus should be applied at the end of each floor if you have taken zero damage. This bonus should be pretty large in my opinion, maybe an additional 25% score for a truly perfect floor.
The time portion of the run is much harder to think of a good fix for, but I do think it's the most necessary thing to fix for the longevity of Arcade Mode (assuming the Leaderboard doesn't just get thrown out for being too much work to care about). My current idea for a bonus based on time is to have an additional multiplier based on how far ahead of the S-rank timer your room completion was. This should be a bonus that is dynamic and changes depending on your overall floor efficiency. Let's say you complete a room and you S-rank it five seconds faster than needed; this should give roughly a 5% bonus added to your score. If you complete five rooms in a row that are five seconds faster than the time needed for an S-rank you'd accumulate a 25% overall score bonus. But if you complete a room slower than the S-rank timer it starts counting backwards 1% per second. So if you accumulate a 50% bonus and then C-rank a single room you could potentially end up back to 0% bonus. The bonus doesn't have to fall in the negatives and probably shouldn't.
An additional bonus for completing every challenge room for the entire run would also be a really nice change. Currently challenge rooms are such a small bonus to your points that failing them can still lead to a better run than someone else purely based on RNG.
These changes wouldn't affect people that don't score hunt at all. You could still double S-rank every floor type and unlock everything with the same difficulty that you currently can, but the additional bonuses (specifically the timed bonus) would get rid of the soft-cap entirely. Oh and don't nerf Frosty. =P