I recently stumbled across Grindea and am very excited about it. It reminds me a lot of the games I sunk hours into as a kid. I played the demo and it was fun so far.
One thing however I wonder about, and that's the (planned) tone & depth of the story. So far Grindea has preseted itself to me as a very happy and comical world with a LOT of puns. I like that, don't get me wrong. I love how my cloud of certain doom +1 has a friendly smile on its face. But thinking back at the beloved games of my childhood they all - while still being full of puns - explored some rather mature themes like sacrifice, loss, death of loved ones, the depressing atmosphere of countries at war, etc.
(Spoilers ahead)
In FF6 we see the world (almost) be destroyed, see a general grieving over his dead family, and one of the main characters attempting suicide. And in Secret of Mana we have have the girl's lover Dyluck sacrificing himself, as well as slaying the dragon spelling certain doom for the sprite (actually the whole sprite race).
These are just some of the many example I could bring up. Personally I think these things made playing those games a much "deeper" experience. The stories handled the "darker" themes really well, it gave depth to the world and its characters.
So my questions at this point are: How will this be in Secrets of Grindea? Will the story contain some more mature elements? DO the developers aim for an epic story with depth and serious character development, or should I just expect a pun-fest and be happy with that?
One thing however I wonder about, and that's the (planned) tone & depth of the story. So far Grindea has preseted itself to me as a very happy and comical world with a LOT of puns. I like that, don't get me wrong. I love how my cloud of certain doom +1 has a friendly smile on its face. But thinking back at the beloved games of my childhood they all - while still being full of puns - explored some rather mature themes like sacrifice, loss, death of loved ones, the depressing atmosphere of countries at war, etc.
(Spoilers ahead)
In FF6 we see the world (almost) be destroyed, see a general grieving over his dead family, and one of the main characters attempting suicide. And in Secret of Mana we have have the girl's lover Dyluck sacrificing himself, as well as slaying the dragon spelling certain doom for the sprite (actually the whole sprite race).
These are just some of the many example I could bring up. Personally I think these things made playing those games a much "deeper" experience. The stories handled the "darker" themes really well, it gave depth to the world and its characters.
So my questions at this point are: How will this be in Secrets of Grindea? Will the story contain some more mature elements? DO the developers aim for an epic story with depth and serious character development, or should I just expect a pun-fest and be happy with that?