Just decided to note, I'm working on a Russian translation, in case, someone else is thinking of it.
Not that I need much help. Translating alone would solve the problem of miscommunication, but if you really want to, you're welcome
I've already translated all the dialogues, except for EvergrindArena and RogueLike. Haven't touched Misc yet.
I haven't done the QC of the dialogs though, so I'm not sure, if I should post them here already. I was going to revisit those after the misc is done. There would also be some illusive chance, for a reference system to be upgraded to support morphology. As of now I just used two or three references in the dialogs, which is too bad, but Russian morphology breaks those apart and I don't want to create new unaccesable instances or use some clumsy sentences in order to use a reference in its normal form.
The translation won't be done too fast. Sadly, I don't have tons of free time, but it seems i'm moving fast enough. If all the misc takes about the same, as all the dialogs do, there is a chance to finish that in a month or so
Not that I need much help. Translating alone would solve the problem of miscommunication, but if you really want to, you're welcome
I've already translated all the dialogues, except for EvergrindArena and RogueLike. Haven't touched Misc yet.
I haven't done the QC of the dialogs though, so I'm not sure, if I should post them here already. I was going to revisit those after the misc is done. There would also be some illusive chance, for a reference system to be upgraded to support morphology. As of now I just used two or three references in the dialogs, which is too bad, but Russian morphology breaks those apart and I don't want to create new unaccesable instances or use some clumsy sentences in order to use a reference in its normal form.
The translation won't be done too fast. Sadly, I don't have tons of free time, but it seems i'm moving fast enough. If all the misc takes about the same, as all the dialogs do, there is a chance to finish that in a month or so