chibidash
Green Slime
with the help of Moderator GoodStuff i managed to find some scripts that should affect multiplayer via a 3rd party program called cheat engine (please note: i don't use these myself i thin kit just ruins a good experience )
If a moderator/dev would like me to send all the working scripts i tested please message me (i don't wanna post them here incase someone else makes them)
the script lines are:
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(expreadAOB,8B 40 10 33 D2 89 85 ** ** ** ** 89 95 ** ** ** ** DF AD ** ** ** ** DD 9D ** ** ** ** DD 85 ** ** ** ** D9 ** ** D9 ** ** D8 35 ** ** ** ** D8 0D ** ** ** ** DD 9D ** ** ** ** F2 ** ** ** ** ** ** ** F2 0F 2C C0 89 ** ** 8D BD ** ** ** ** 0F 57 C0 66 0F D6 07 A1)
registersymbol(expreadAOB)
label(pEXP)
registersymbol(pEXP)
alloc(newmem2,2048)
label(returnhere2)
label(originalcode2)
label(exit2)
newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
mov [pEXP],eax
originalcode2:
mov eax,[eax+10]
xor edx,edx
exit2:
jmp returnhere2
///
pEXP:
dd 0
///
expreadAOB: //SoG.HudRenderComponent::Render+613:
jmp newmem2
returnhere2:
If a moderator/dev would like me to send all the working scripts i tested please message me (i don't wanna post them here incase someone else makes them)
the script lines are:
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(expreadAOB,8B 40 10 33 D2 89 85 ** ** ** ** 89 95 ** ** ** ** DF AD ** ** ** ** DD 9D ** ** ** ** DD 85 ** ** ** ** D9 ** ** D9 ** ** D8 35 ** ** ** ** D8 0D ** ** ** ** DD 9D ** ** ** ** F2 ** ** ** ** ** ** ** F2 0F 2C C0 89 ** ** 8D BD ** ** ** ** 0F 57 C0 66 0F D6 07 A1)
registersymbol(expreadAOB)
label(pEXP)
registersymbol(pEXP)
alloc(newmem2,2048)
label(returnhere2)
label(originalcode2)
label(exit2)
newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
mov [pEXP],eax
originalcode2:
mov eax,[eax+10]
xor edx,edx
exit2:
jmp returnhere2
///
pEXP:
dd 0
///
expreadAOB: //SoG.HudRenderComponent::Render+613:
jmp newmem2
returnhere2: