Own
Moderator
Collector Rank: A mechanic to judge you as a collector overall. Also a better judgement of how well you're doing than the 'Completion %' in the main menu. You start off at low points with a Collector Board somewhere in the Collector HQ displaying the overall rankings. So something like, on a small scale...
Charlotte - 10,000 points, Goddess Rank.
Ivy - 9,000 points, Season Rank.
Marino - 8,000 points, Essence Rank. (Paid to win)
Luke - 5,000 points, Card Rank. (Endlessly grinding)
Biggs - 1,000 points, Sword Rank.
Wedge - 500 points, Shield Rank.
You - 100 points, Rabby Rank.
Whenever you ascend a rank and overthrow a rank holder, they're moved to the rank beneath you and talking to the previous holder forces them to relinquish their rank prize to you. Or you just get it automatically by inspecting the board at the HQ. Luke might relinquish his Berserker Badge, which adds a lot of melee damage but dramatically reduces EP. Marino might relinquish his Coinpurse, an accessory which makes enemies drop more gold or non-rare items.
So how would you gain rank as a Collector? Undertaking various tasks that boost your standing in the guild as a Collector. Every treasure chest looted might add 10 points, every card obtained might add 100 points. Every treasure map loot unearthed would provide 25 points, while doing sidequests for various NPCs would add 50 points.
'Clearing' a dungeon could add 500 points. Which would involve clearing every room of enemies, turning the room from blue bordered to gold bordered on the minimap (assuming SoG ever does get a Zelda / Castlevania / Metroid-esque minimap system for dungeons). Maybe obtaining every chest in the dungeon as well, or getting every item drop from all enemies within it.
Beating rival collectors, assuming dueling your fellow collectors is still a thing, could lower their overall points and increase yours for the first time they're defeated. Of course you would probably only be able to duel the one directly above you and all under you, so you couldn't just challenge the top dog ASAP.
As usual, I'm not sure if this is a good idea, but it would give the player a sense of progression within the HQ, how they stand among all the collectors of past and present. Sort of like FF8's SeeD ranking.
Charlotte - 10,000 points, Goddess Rank.
Ivy - 9,000 points, Season Rank.
Marino - 8,000 points, Essence Rank. (Paid to win)
Luke - 5,000 points, Card Rank. (Endlessly grinding)
Biggs - 1,000 points, Sword Rank.
Wedge - 500 points, Shield Rank.
You - 100 points, Rabby Rank.
Whenever you ascend a rank and overthrow a rank holder, they're moved to the rank beneath you and talking to the previous holder forces them to relinquish their rank prize to you. Or you just get it automatically by inspecting the board at the HQ. Luke might relinquish his Berserker Badge, which adds a lot of melee damage but dramatically reduces EP. Marino might relinquish his Coinpurse, an accessory which makes enemies drop more gold or non-rare items.
So how would you gain rank as a Collector? Undertaking various tasks that boost your standing in the guild as a Collector. Every treasure chest looted might add 10 points, every card obtained might add 100 points. Every treasure map loot unearthed would provide 25 points, while doing sidequests for various NPCs would add 50 points.
'Clearing' a dungeon could add 500 points. Which would involve clearing every room of enemies, turning the room from blue bordered to gold bordered on the minimap (assuming SoG ever does get a Zelda / Castlevania / Metroid-esque minimap system for dungeons). Maybe obtaining every chest in the dungeon as well, or getting every item drop from all enemies within it.
Beating rival collectors, assuming dueling your fellow collectors is still a thing, could lower their overall points and increase yours for the first time they're defeated. Of course you would probably only be able to duel the one directly above you and all under you, so you couldn't just challenge the top dog ASAP.
As usual, I'm not sure if this is a good idea, but it would give the player a sense of progression within the HQ, how they stand among all the collectors of past and present. Sort of like FF8's SeeD ranking.