Vysen
Green Slime
I had a quick thought come to mind about two systems that would help reduce on the grinding in the game but at a far level, making it so people can't just zoom through it but don't spend hours grinding for one thing.
The Overkill System is simple. When an enemy is one shot the remaining damage is converted into extra experience points and item/card drop chance. Say the enemy has 100 life and the player does 150 damage. The item - let's say it has a 2% drop chance - would have its drop chance increased by 50%, which turns the 2% drop chance into a 3% drop chance. The card and experience would have the same growth, of course.
The Combo System is even simpler. Each kill adds to the combo, which adds to a percentage multiplier. In this case one would have to kill 50 monsters, regardless if they are overkilled or not, to increase the experience and drop chances by 50%. Basically the same as before but makes it so people have to earn, and maintain, the bonus versus getting it instantly on a kill. This combo could be lost after 5 seconds, maybe more or less, or be kept until damaged, where the entire combo is lost. It could also be a mix of both to make it even more challenging to maintain and be even fairer!
Obviously, both these systems shouldn't be put into place at once, would make grinding next to non-existant in the game unless proper restrictions took place. If both were to be added to the game then they shouldn't be overlapping. One should trump the other. Say the overkill system adds 20% then it would trump the combo system until it adds 21% or more, making it so people may still have an instant bonus on everything but can still earn higher if they want.
These two ideas are just to help with the grinding in the game and make it so people have to work to gain the bonus too. Have to earn the one-hit overkill bonus, or have to keep the combo up. Either one would be nice and just wanted to bring the thoughts to the surface, see what both the developers and players think.
Those who vote I'd enjoy it if you posted why! No pressure and you obviously don't have to, but if you have the time please do write a comment about it.
The Overkill System is simple. When an enemy is one shot the remaining damage is converted into extra experience points and item/card drop chance. Say the enemy has 100 life and the player does 150 damage. The item - let's say it has a 2% drop chance - would have its drop chance increased by 50%, which turns the 2% drop chance into a 3% drop chance. The card and experience would have the same growth, of course.
The Combo System is even simpler. Each kill adds to the combo, which adds to a percentage multiplier. In this case one would have to kill 50 monsters, regardless if they are overkilled or not, to increase the experience and drop chances by 50%. Basically the same as before but makes it so people have to earn, and maintain, the bonus versus getting it instantly on a kill. This combo could be lost after 5 seconds, maybe more or less, or be kept until damaged, where the entire combo is lost. It could also be a mix of both to make it even more challenging to maintain and be even fairer!
Obviously, both these systems shouldn't be put into place at once, would make grinding next to non-existant in the game unless proper restrictions took place. If both were to be added to the game then they shouldn't be overlapping. One should trump the other. Say the overkill system adds 20% then it would trump the combo system until it adds 21% or more, making it so people may still have an instant bonus on everything but can still earn higher if they want.
These two ideas are just to help with the grinding in the game and make it so people have to work to gain the bonus too. Have to earn the one-hit overkill bonus, or have to keep the combo up. Either one would be nice and just wanted to bring the thoughts to the surface, see what both the developers and players think.
Those who vote I'd enjoy it if you posted why! No pressure and you obviously don't have to, but if you have the time please do write a comment about it.