Summary: This update contains a bunch of minor fixes and additions to the housing system! Also, there's now a prompt allowing you to skip quests you've completed in multiplayer. This weekend (we hope) there should be a slightly bigger housing update, which is probably the last before Stable gets it all.
Recommended level: everyone who's gotten past the first dungeon
Update Description
HOUSING ADDITIONS
We've changed the size of a few items that had very large, annoying gaps of empty space around them, and also added a few new items! Most notably the weapon displays, allowing you to place a weapon and display it in your home.
Hidden is also the ground work for a pretty extensive addition which was mentioned in yesterday's weekly recap! This functionality still isn't quite ready, though, so you'll have to wait for the next update to expand your house (if things go as planned and don't get too bugged out, we aim to release that patch during this weekend).
SKIPPING QUESTS
People who've played large parts of the game with friends will know that when they return to their own character, world progress such as completed quests will not carry over! Considering the game has now reached a pretty decent number of hours of content even for the main story alone, this realization might be quite annoying.
With this patch we introduce a basic version of content skipping, which specifically allows you to skip past quests that you've finished in another player's world. Whenever you receive a quest, a popup will appear asking if you want to skip it, and choosing yes will alter the world state to match. This system allows for quickly skipping through content you don't want to play again, and play through things again if you want to be more thorough in single player (like reading dialogue you skipped because of your infuriatingly impatient pals).
Since the system is tied to quests, as these are one of the few world related things that get saved with characters, an additional quest has been added for when the player reaches the Evergrind Arena for the first time. On old saves, this quest will be added automatically.
PATCH NOTES
Additions
Recommended level: everyone who's gotten past the first dungeon
Update Description
HOUSING ADDITIONS
We've changed the size of a few items that had very large, annoying gaps of empty space around them, and also added a few new items! Most notably the weapon displays, allowing you to place a weapon and display it in your home.
Hidden is also the ground work for a pretty extensive addition which was mentioned in yesterday's weekly recap! This functionality still isn't quite ready, though, so you'll have to wait for the next update to expand your house (if things go as planned and don't get too bugged out, we aim to release that patch during this weekend).
SKIPPING QUESTS
People who've played large parts of the game with friends will know that when they return to their own character, world progress such as completed quests will not carry over! Considering the game has now reached a pretty decent number of hours of content even for the main story alone, this realization might be quite annoying.
With this patch we introduce a basic version of content skipping, which specifically allows you to skip past quests that you've finished in another player's world. Whenever you receive a quest, a popup will appear asking if you want to skip it, and choosing yes will alter the world state to match. This system allows for quickly skipping through content you don't want to play again, and play through things again if you want to be more thorough in single player (like reading dialogue you skipped because of your infuriatingly impatient pals).
Since the system is tied to quests, as these are one of the few world related things that get saved with characters, an additional quest has been added for when the player reaches the Evergrind Arena for the first time. On old saves, this quest will be added automatically.
PATCH NOTES
Additions
- Added a system that lets you skip quests you have already completed as a client in multiplayer
- Housing: Added a new craftable item for the house (ancient statue)
- Housing: Added a few new housing items available in the carpenter shop (wallpaper, weapon displays, toy train)
- Housing: Chairs can now be rotated in all four directions
- Housing: The basic bookshelves can now be rotated
- Housing: The large statue of a woman now has a skin where it's clean from moss
- Patched an attack speed exploit involving switching weapons to cancel a charge animation ;(
- The gold drop progression of enemies has been altered to give better rewards to endgame enemies compared to midgame enemies
- Housing: Modified the following items to better fit the space they take up: Beer Keg, Flower Crate and Bush of Seasons
- Housing: The Hand Tool now has a light attached to it so you can move stuff around more easily in a dark house
- The player house will no longer get razed for the festival!
- Housing: The Temple of Season floor's grass border is no longer rendered above carpets
- Housing: Furniture is no longer rendered above the borders of the room
- Housing: The long white table is now the same size as the other colors
- Housing: Rotating a short black table no longer turns it brown
- Housing: Fixed a bug that was giving people a new giga slime chair each time they started the game
- Housing: The Carpenter no longer sells two of the same candelabra
- Housing: Fixed a bug that crashed the game if placing a table in a corner, moving it, rotating it, and then canceling