January 7
More time travel town improvements! And if you listen to the video, you can hear a the upcoming Mt. Bloom area music. It sounds pretty great, but I can't wait to get pumped up with the Arcade Remix!
http://vilyaroo.blogspot.se/2016/01/time-travel-zone01-improvements-part-2.html
January 8
Ponderings on how to properly make a port town. Gritty, exotic, rich?
http://vilyaroo.blogspot.se/2016/01/upcoming-area-port-town.html
Regardless of what we decide upon in the end, we'll try to keep this town quite small in scale. Probably closer to Startington in size rather than Evergrind City (though most likely it'll end up somewhere between the two). We don't want the player to feel overwhelmed by discovering a whole new city at that point of the story, as we'll actually be closing in on the end!
Port towns tend to be pretty huge, given all the trading going on. Why not go for the illusion of a greater scale? Have pathways blocked off by piles of merchant goods/crates and barrels that give the impression of a much larger city, or guards standing in place restricting player passage into areas of the city they're not authorized or are too young to access. That or a bunch of buildings with locked doors. People in Port Town aren't as accomodating to visitors as Evergrind and Startington are, with all the banditry afoot.
As for the options, I like the Agrabah-themed one most. Because it's a port town that's just after a desert, it fits the theme. Plus it allows for some unique, cool building designs. And Vilya gets to watch the Aladdin movies for research.
The ruined, dirty, slummy port town like Tortuga from Pirates of the Caribbean, or Zozo from Final Fantasy 6 seems... a little bit too gloomy for the game? SoG has a very colorful, friendly aesthetic even in the Pumpkin Woods. But maybe since it's the final town it should have that dark, uneasy look about it for just that reason?
A beach with palm trees and rolling waves would be pretty neat, anyhow.
You could also do a mixture of Agrabah and Zozo. Have the Merchant's Quarter of the city with all the fanciness for traders and merchants, while just behind that are the slums with the bandits and poor folk.
All three options have their own appeals. Eager to see what you pick.