"Work" is up! Fixing bugs don't take that long, that's why we could update a lot in the beginning, when a lot of new bugs were found. Now, actually making
new content, such as animations, fight patterns, and perhaps worst of all:
cutscenes, takes a lot of time, which is what we've been doing since the last update.
Here's some of the stuff that will be available in the next update, to put your mind at ease(?) ;D :
* 6 new characters (+ animations for all, some with multiple)
* Portraits for said characters (some with multiple expressions)
* A new boss-type fight (+ the corresponding boss introduction portrait)
* 3~ cutscenes and a bunch of dialogues advancing the story
* A new room in the HQ
(* We've also prepared for and started working on some things that won't be available in the next update, but will be featured in the near future, namely the Yeti-like enemy in the winter area and another boss type of fight.)
We figured that despite frontline being frontline, it wouldn't be that fun to just update with a single cutscene, but would rather group these things together as they all serve to advance the story (and in actual playtime, it's really not that long of an update). Currently Teddy is making sure all the quest transitions work properly while I finish off some more portraits, but most of these things are more or less done!
If you're curious about what we're working on I recommend reading our weekly blog posts where we show some sneak peeks