arcade

  1. N

    [Gameplay] Arcade desert map + big brothers curse softlock

    Can't use twi-sight despite the tip telling us to use it
  2. A

    [Crash] when going to town (story)/changing floors (arcade)

    I am using the stable beta v0.920a. I just finished the Flying Fortress on my main character and tried to use a portal to go back to town. After a few seconds of the "Loading", the game crashes. If I teleport to Pumpkin Woods, the game doesn't crash but still crashes on attempting to teleport...
  3. S

    Acade mode "Hard Mode" Curse

    Hello Secrets of grindea community, its my first thread so dont be to tough on me. I just found a recent bug i wanna make puplic. In Arcade mode was a curse that made all enemies harder. Now with the new Patch this curse doesnt exist anymore. If you had the curse equiped before the...
  4. XxX_MLG Noob_XxX

    Making Berserker More Interesting (and Fair)

    All right. So berserker. I think most people who dare to touch that which is the cursed "Melee World" would agree that berserker is a great skill. I used to agree, but I don't think I agree anymore. Currently, I'm convinced that what made many melee people -- including myself -- think that...
  5. XxX_MLG Noob_XxX

    Arcade Mode Guide: Meteor

    So I went on ahead and made guide video #2. This one is about meteor. Um...not much more to say about that. In the video description on YouTube, the video is divided into floors. So if you want to skip to certain parts of the video, feel free. I tried to fix the silent mic issue. Hopefully...
  6. XxX_MLG Noob_XxX

    Arcade Mode Guide: Berzerk + Whirlslash

    Long ago, a great, wise man by the name of Own posted 2 Arcade Mode survival guides here on the forums. This inspired me in the grinding days of my youth to do something similar...somewhat. Below you'll see a link to a video on how to get through arcade with Berzerk and Whirlslash. I also talk...
  7. XxX_MLG Noob_XxX

    The Game Is Progressing Too Quickly for 2H to Keep Up

    Actually, this title is a bit inaccurate. I should say that the game is progressing too quickly for close combat classes to keep up. This means 2H melee and 1H melee. Though they suffer less than melee, a few mage builds are falling behind as well...such as flamethrower and peculiar edge cases...
  8. XxX_MLG Noob_XxX

    Truly Evolving Insect Swarm to Its Final Form

    So I've been playing through arcade with different builds for awhile this weak. I think I've tested every non-summon (plant, cloud, frosty) and non-state (berzerk, shadow clone, static touch) build, though the "state" skills have appeared in my arsenal as add-ons from time to time. Most of what...
  9. XxX_MLG Noob_XxX

    Reworking Autumn Enemies

    I'm finally getting around to this one. lol. I have a major problem with the autumn enemies currently (when they're empowered). They're extremely strong, noticeably difficult to punish (unless you're a long-distance mage), and strangely skilled at creating jank moments. I'll give the run-down of...
  10. XxX_MLG Noob_XxX

    Desyncing the Smashie-Bashie Boss Fight

    I think the Smashie-Bashie boss fight in arcade right now is for the most part well designed. There's a noticeable amount of chaos, but not an OP amount of chaos. And the player is significantly rewarded for pguarding attacks. My only gripe with the boss fight is that it isn't particularly...
  11. XxX_MLG Noob_XxX

    Getting More Out of Curses and Treats

    Long ago, one of the most amazing things was introduced to the game: the Magic Arts Family. We got Muffin for our training wheel needs and Candy for our suicidal needs. This allows players to practice arcade and slowly get more familiar with it as they go along. Unfortunately, there isn't quite...
  12. XxX_MLG Noob_XxX

    [Rework Requests] A Noob's Collected Passionate Suggestions

    I'm finally getting around to making this. Typically, I spam the discord channel with my ideas. But there are a few things I encounter that continuously irk me and thus continuously get shoved into the discord channel. It's rather redundant and unproductive. So I'm collecting the ideas that I...
  13. XxX_MLG Noob_XxX

    [Arcade] Resolving Problematic Temple of Seasons Synergy

    In arcade mode, there's a major problem with Temple of Seasons rooms. Some rooms don't have any season orbs. Since Season Temple enemies are fairly straightforward, one would think that this wouldn't be a problem. But major issues can result from this that bring catastrophic planetary...
  14. XxX_MLG Noob_XxX

    Reward Players for Pguarding Hydras

    Change the Season Hydras to reward perfect guarding. For melee players (especially 1H), it's incredibly frustrating when a Hydra's gets pushed away from you after a pguard. You don't have a lot of time to waste with hazards and headbutts being spammed all over the place. So it's a little...
  15. XxX_MLG Noob_XxX

    Scarecrow Jumping Rectification

    Please change the Scarecrow AI...just slightly. At times they're a little fidgety because you turn around to face (and shield) them on one side, but they jump all the way past you and attack from the opposite side (you can imagine how this becomes more problematic in multiplayer as ping...
  16. XxX_MLG Noob_XxX

    Making Essence (and Lood Eggs) Meaningful Long Term

    When y'all return to arcade (I know it's not a big deal now) please do something significant with the essence. Right now, I honestly hate essence. I have way over 10mil gold (numbers pushing outside the regular box) and am repeatedly hitting the 999 essence wall only to sell for roughly 500k...
  17. XxX_MLG Noob_XxX

    Making Present Bombs Fun and Fair

    This is probably debatable, but I think bombs need a change...not in how they function, but in what they act as. Bombs effectively act as mega walls that trap and punish the player without affording any real counter play. You cannot push bombs back to damage enemies. And although you can trigger...
  18. XxX_MLG Noob_XxX

    (Multiplayer) Crowd Control Bosses Rework: Dynamic Spawn Limits

    I'm making this to address crowd control bosses, specifically in multiplayer. My suggestion is that the spawn rates/spawn caps of Crowd Control Bosses in multiplayer should be dynamic: That is, the rates/caps should decrease as more players die. Examples of Crowd Control Bosses are Sentry, Power...
  19. H

    Mimik attack patterns - how to avoid last wave

    hey guys, i had an arcadegame a few days ago where mimik forgot to spit out its last wave. the one with the Tai Ming enemies, especially the Echo of Madness. anyone of u recognized how not to trigger it?! like against GUN-D4M, if u make enough dmg to the fists it skips the rockets?! i tried the...
  20. XxX_MLG Noob_XxX

    Arcade Mode: Time Crystal Rework

    Time crystals need a MAJOR rebalance. As it is, time crystals can be the difference between first place on the leaderboards and some random, much smaller high score. Here are some suggestions, along with reasons for them. I think the most important ones are #1, #2, #5, and #6. Note that...
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