Aurophobia
Halloweed
Kinda hard to put into words what I am getting at, but I feel like I will steer away from most skills if they don't have more versatility or incentive to use them.
Like for Titan Throw :
|=======> Passive : +Movement Speed until Weapon is retrieved
Lvl 5 Titan Throw
|=======> Passive : +Attack Power until Weapon is retrieved
This gives more build types as if I wanted to just stay in 2H weapons, I would probably go for +Move speed, but if I wanna do 1H as well, I would throw my 2H, switch to 1H and use that buff, so I get a good initial burst, and get more sustained dps to follow.
|==> Active : Reactivate to have the weapon return to you, dealing 1/2 damage of skill to enemies hit on the return
Lvl 10 Titan Throw
|=======> Passive : Leave an aura around your weapon, giving allies increased damage output
So if I wanted to do 2H all the way like before, I'd probably still go for the top tree, that way I throw, get extra move speed to re-position myself to either dodge or setup up extra damage on the weapon return.
OR
Go for both bottom trees and use 1H as my sustained damage, and also contributing to my partners damage output as well.
This is a mere suggestion, I don't know how this would want to be implemented but I believe something to this extent would bring people to use different skill combinations rather than going for strongest damage they can put out.
THEN AGAIN, this may steer players away from the whole "free to choose how you build your character" aspect which is a main selling point of this game.
I would like to see it, or see spells reworked, because as it stands, I put my points in whirlwind and shield support skill, and I am just waiting on passive skills because I think all the other skills don't synchronize well with the rest of the skills, even ones of the same tree.
(EDIT : Tried to make the "trees" look better but I'm not willing to draw something to get the point across.)
Like for Titan Throw :
|=======> Passive : +Movement Speed until Weapon is retrieved
Lvl 5 Titan Throw
|=======> Passive : +Attack Power until Weapon is retrieved
This gives more build types as if I wanted to just stay in 2H weapons, I would probably go for +Move speed, but if I wanna do 1H as well, I would throw my 2H, switch to 1H and use that buff, so I get a good initial burst, and get more sustained dps to follow.
|==> Active : Reactivate to have the weapon return to you, dealing 1/2 damage of skill to enemies hit on the return
Lvl 10 Titan Throw
|=======> Passive : Leave an aura around your weapon, giving allies increased damage output
So if I wanted to do 2H all the way like before, I'd probably still go for the top tree, that way I throw, get extra move speed to re-position myself to either dodge or setup up extra damage on the weapon return.
OR
Go for both bottom trees and use 1H as my sustained damage, and also contributing to my partners damage output as well.
This is a mere suggestion, I don't know how this would want to be implemented but I believe something to this extent would bring people to use different skill combinations rather than going for strongest damage they can put out.
THEN AGAIN, this may steer players away from the whole "free to choose how you build your character" aspect which is a main selling point of this game.
I would like to see it, or see spells reworked, because as it stands, I put my points in whirlwind and shield support skill, and I am just waiting on passive skills because I think all the other skills don't synchronize well with the rest of the skills, even ones of the same tree.
(EDIT : Tried to make the "trees" look better but I'm not willing to draw something to get the point across.)
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